Creating an incinerator: Difference between revisions

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(Cleaning up grammer, etc. Havn't mapped much for Portal, so I can't say about accuracy.)
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{{Back|Portal Level Creation}}
{{Back|Portal Level Creation}}
== Introduction ==
== Introduction ==
In this tutorial you will learn how to make an Aperture Science Emergency Intelligence Incinerator which when an object is thrown in, a door or another event will occur.
In this tutorial you will learn how to make an Aperture Science Emergency Intelligence Incinerator which will trigger a event when a something is put inside.


== the incinerator setup ==
=== The Incinerator ===
The first thing to do is to make the incinerator, which when activated, causes an event to occur, in this tutorial a door will open.
The first step would be


=== the incinerator ===
<ol>
create a [[prop_dynamic]] with the ''World Model'' set to "<code>models/props_bts/glados_aperturedoor.mdl</code>". make sure that under model, you have it as idle. Name it "<code>incinerator</code>" for now. make a room under it with the textures as "<code>metal/metalwall048c_gradient</code>" for the walls and "<code>lights/light_orange001</code>" for the floor of it. now make a 2 unit tall brush (that is as wide the long as the bottom of your room) using the "<code>tools/toolstrigger</code>" texture. tie it to a [[trigger_once]] entity with the following properties:
<li>Create a [[prop_dynamic]] with "World Model" set to "<code>models/props_bts/glados_aperturedoor.mdl</code>". Name it "<code>incinerator</code>"<!-- for now>. Make a room under it textured with "<code>metal/metalwall048c_gradient</code>" for the walls and "<code>lights/light_orange001</code>" for the floor of it. now make a 2 unit tall brush (that is as wide the long as the bottom of your room) using the "<code>tools/toolstrigger</code>" texture. tie it to a [[trigger_once]] entity with the following properties:
::{| class=standard-table
::{| class=standard-table
!  Property Name || Value
!  Property Name || Value

Revision as of 20:23, 30 December 2009

Portal Level Creation

Introduction

In this tutorial you will learn how to make an Aperture Science Emergency Intelligence Incinerator which will trigger a event when a something is put inside.

The Incinerator

The first step would be

  1. Create a prop_dynamic with "World Model" set to "models/props_bts/glados_aperturedoor.mdl". Name it "incinerator"