Talk:Refract: Difference between revisions
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DeathByNukes (talk | contribs) (Created page with '==Brushes== I'm pretty sure refraction on brushes wasn't possible in the original game. (It was a problem that was possible to fix as a modder; the render target wasn't being upd…') |
P4INKiller (talk | contribs) No edit summary |
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==Brushes== | ==Brushes== | ||
I'm pretty sure refraction on brushes wasn't possible in the original game. (It was a problem that was possible to fix as a modder; the render target wasn't being updated before the refracting brush models were rendered.) Perhaps they fixed it in the Orange Box version. | I'm pretty sure refraction on brushes wasn't possible in the original game. (It was a problem that was possible to fix as a modder; the render target wasn't being updated before the refracting brush models were rendered.) Perhaps they fixed it in the Orange Box version. | ||
==Refraction Map== | |||
Does the texture you use for refraction work in the same way as a normal map, where RGB equals XYZ? | |||
And if so, what difference does the blue channel (Z axis) make? | |||
--[[User:P4INKiller|P4INKiller]] 01:43, 29 December 2009 (UTC) |
Revision as of 18:43, 28 December 2009
Brushes
I'm pretty sure refraction on brushes wasn't possible in the original game. (It was a problem that was possible to fix as a modder; the render target wasn't being updated before the refracting brush models were rendered.) Perhaps they fixed it in the Orange Box version.
Refraction Map
Does the texture you use for refraction work in the same way as a normal map, where RGB equals XYZ?
And if so, what difference does the blue channel (Z axis) make?
--P4INKiller 01:43, 29 December 2009 (UTC)