Adding Your Logo to the Menu: Difference between revisions
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Tip:When creating your logo, use the UnlitGeneric shader, do not generate mipmaps, and disable LOD.
TomEdwards (talk | contribs) (nuh-uh. That's confusing, but required.) |
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{{otherlang2 | |||
| ru = Adding_Your_Logo_to_the_Menu:ru}} | |||
[[File:Gamelogo.jpg|thumb|TF2's logo is 512x128px.]] | [[File:Gamelogo.jpg|thumb|TF2's logo is 512x128px.]] | ||
Revision as of 03:34, 26 December 2009
Instead of displaying your mod's name as a string of characters, you can have a logo image. To do this:
- Add
gamelogo 1
to gameinfo.txt. - Create
\resource\GameLogo.res
with this template:
Resource/GameLogo.res
{
GameLogo
{
ControlName EditablePanel
fieldName GameLogo
xpos 0
ypos 0
zpos 50
wide 400
tall 100
autoResize 1
pinCorner 0
visible 1
enabled 1
offsetX -20
offsetY -15
}
Logo
{
ControlName ImagePanel
fieldName Logo
xpos 0
ypos 0
zpos 50
wide 400
tall 100
visible 1
enabled 1
image ../logo/TF2_Logo
scaleImage 1
}
}
The path of the image
field is relative to materials\vgui\
. As you can see in the example above, the TF2 logo is actually stored in materials\logo\
!
Do not include a file extension in the path.
