Ricochet Level Creation/Bouncer: Difference between revisions

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# Make (any)x4x16 brush in 64 units above [[Ricochet Level Creation/Platform|platform]]
# Make (any)x4x16 brush in 64 units above [[Ricochet Level Creation/Platform|platform]]
# Paint its up and down sides with strip1a (0.25-scaled) texture, front and back with trim_yellow1 (scale is 0.5) texture
# Paint its up and down sides with strip1a (0.25-scaled) texture, front and back with trim_yellow1 (scale is 0.5) texture
# Rotate it 27°/45° in Z axis
# Set Yaw or brush divisible by 15°
# Clone deflector brush and paint it with AAATRIGGER texture
# Clone deflector brush and paint it with AAATRIGGER texture
# Put new brush above deflector
# Put new brush above deflector

Revision as of 08:31, 17 December 2009

Ricochet Level Creation
File:Ricochet deflector.PNG
Deflector in Hammer
File:Deflector height.PNG
Deflector above platform
  1. Make (any)x4x16 brush in 64 units above platform
  2. Paint its up and down sides with strip1a (0.25-scaled) texture, front and back with trim_yellow1 (scale is 0.5) texture
  3. Set Yaw or brush divisible by 15°
  4. Clone deflector brush and paint it with AAATRIGGER texture
  5. Put new brush above deflector
  6. Convert it into trigger_push

The deftector is now ready.