Tooltexture: Difference between revisions
Jump to navigation
Jump to search
Craziestdan (talk | contribs) (New page: {{todo|find out what else this parameter is also used for}} Used for blend texture previews in hammer. == VMT syntax example == <pre> "WorldVertexTransition" { "$basetexture" "dir...) |
No edit summary |
||
Line 4: | Line 4: | ||
Used for blend texture previews in hammer. | Used for blend texture previews in hammer. | ||
When using a tooltexture in a material, the material is scaled up or down to the size of the tooltexture. If the material is a blend of two 1024x1024 textures but your tool texture is only 256x256, the 1024x1024 textures will be scaled down to the much lower quality 256x256. Unfortunately, this means that the tooltexture cannot be made smaller to save space (since nobody will see it in-game) - you'll need a tool texture as large as you want the texture to display within the engine. | |||
== VMT syntax example == | == VMT syntax example == |
Revision as of 13:09, 15 December 2009
Todo: find out what else this parameter is also used for
Used for blend texture previews in hammer.
When using a tooltexture in a material, the material is scaled up or down to the size of the tooltexture. If the material is a blend of two 1024x1024 textures but your tool texture is only 256x256, the 1024x1024 textures will be scaled down to the much lower quality 256x256. Unfortunately, this means that the tooltexture cannot be made smaller to save space (since nobody will see it in-game) - you'll need a tool texture as large as you want the texture to display within the engine.
VMT syntax example
"WorldVertexTransition" { "$basetexture" "dirt/blend1_mountain_dirt_a1" "$basetexture2" "dirt/blend2_mountain_dirt_a1" "%tooltexture" "preview/blend_mountain_dirt_a1" $bumpmap "dirt/blend_mountain_dirt_a1-ssbump" "$ssbump" "1" %detailtype desert1 "$detail" "dirt/blend_mountain_dirt_a1_DM" $surfaceprop dirt $surfaceprop2 rock }
This is useful for showing what the 2 blend textures are in a single image, without this it will just show your basetexture on it's own thus not showing it's second blend.