Talk:Implementing FMOD: Difference between revisions

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Thanks £cho, I've often wondered about implementing FMOD. On the server issue, it should be possible to extract either a full or relative path to the game folder from the command-line with <code>CommandLine()->CheckParm("-game", ppszValue)</code>, in <code>tier0\ICommandLine.h</code>. --[[user:TomEdwards|TomEdwards]] 17:25, 22 November 2009 (UTC)
Thanks £cho, I've often wondered about implementing FMOD. On the server issue, it should be possible to extract either a full or relative path to the game folder from the command-line with <code>CommandLine()->CheckParm("-game", ppszValue)</code>, in <code>tier0\ICommandLine.h</code>. --[[user:TomEdwards|TomEdwards]] 17:25, 22 November 2009 (UTC)
* Not a problem, and your server idea is interesting, but it looks like that function only checks for the existence of a parameter. Care to explain how one would get a path of any kind out of using it? --[[User:£cho|£cho]] 20:24, 22 November 2009 (UTC)
: Not a problem, and your server idea is interesting, but it looks like that function only checks for the existence of a parameter. Care to explain how one would get a path of any kind out of using it? --[[User:£cho|£cho]] 20:24, 22 November 2009 (UTC)
::A pointer to the value is assigned to ppszValue. --[[user:TomEdwards|TomEdwards]] 13:35, 23 November 2009 (UTC)

Revision as of 06:35, 23 November 2009

Thanks £cho, I've often wondered about implementing FMOD. On the server issue, it should be possible to extract either a full or relative path to the game folder from the command-line with CommandLine()->CheckParm("-game", ppszValue), in tier0\ICommandLine.h. --TomEdwards 17:25, 22 November 2009 (UTC)

Not a problem, and your server idea is interesting, but it looks like that function only checks for the existence of a parameter. Care to explain how one would get a path of any kind out of using it? --£cho 20:24, 22 November 2009 (UTC)
A pointer to the value is assigned to ppszValue. --TomEdwards 13:35, 23 November 2009 (UTC)