Talk:Implementing FMOD: Difference between revisions

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(Created page with 'Thanks £cho, I've often wondered about implementing FMOD. On the server issue, it should be possible to extract either a full or relative path to the game folder from the comman…')
 
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Thanks £cho, I've often wondered about implementing FMOD. On the server issue, it should be possible to extract either a full or relative path to the game folder from the command-line with <code>CommandLine()->CheckParm("-game", ppszValue)</code>, in <code>tier0\ICommandLine.h</code>. --[[user:TomEdwards|TomEdwards]] 17:25, 22 November 2009 (UTC)
Thanks £cho, I've often wondered about implementing FMOD. On the server issue, it should be possible to extract either a full or relative path to the game folder from the command-line with <code>CommandLine()->CheckParm("-game", ppszValue)</code>, in <code>tier0\ICommandLine.h</code>. --[[user:TomEdwards|TomEdwards]] 17:25, 22 November 2009 (UTC)
* Not a problem, and your server idea is interesting. I'll look into it and get back to you. --[[User:£cho|£cho]] 20:24, 22 November 2009 (UTC)

Revision as of 13:24, 22 November 2009

Thanks £cho, I've often wondered about implementing FMOD. On the server issue, it should be possible to extract either a full or relative path to the game folder from the command-line with CommandLine()->CheckParm("-game", ppszValue), in tier0\ICommandLine.h. --TomEdwards 17:25, 22 November 2009 (UTC)

  • Not a problem, and your server idea is interesting. I'll look into it and get back to you. --£cho 20:24, 22 November 2009 (UTC)