Func recharge: Difference between revisions
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==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
* '''sk_suitcharger''' (Default: 75) | * '''sk_suitcharger''' (Default: 75 for hl2/30 for hl2dm) | ||
: <integer> | : <integer> | ||
* '''sk_suitcharger_citadel''' (Default: 500) | * '''sk_suitcharger_citadel''' (Default: 500 for hl2/200 for hl2dm) | ||
: <integer> | : <integer> | ||
* '''sk_suitcharger_citadel_maxarmor''' (Default: 200) | * '''sk_suitcharger_citadel_maxarmor''' (Default: 200) |
Revision as of 12:55, 14 November 2009
Entity Description
A brush entity (as opposed to the model-based item_suitcharger) that recharges the HEV suit's battery power.
Availability
Template:In game Template:Game Template:In code
Dedicated Console Variables
- sk_suitcharger (Default: 75 for hl2/30 for hl2dm)
- <integer>
- sk_suitcharger_citadel (Default: 500 for hl2/200 for hl2dm)
- <integer>
- sk_suitcharger_citadel_maxarmor (Default: 200)
- <integer>
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- _minlight
- <integer> Minimum light level.
Flags
- 8192 : Citadel recharger
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Recharge
- SetCharge <integer> (in all games since
)
- This sets the remaining charge in the charger to whatever value you specify
Outputs
- OutRemainingCharge <float>
- Remaining Charge
- OnHalfEmpty
- Half-Empty
- OnEmpty
- Empty
- OnFull
- Recharged to full.
- OnPlayerUse
- Fired when the player +USEs the charger. (!activator is the player.)