Tr/SDK Docs: Difference between revisions
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|+ <p style="margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;">[[File:Source-logo.png|200px|link=|Source]]</p> | |+ <p style="margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;">[[File:Source-logo.png|200px|link=|Source]]</p> | ||
<p style="margin:1em;">'''[[SDK Installation| | <p style="margin:1em;">'''[[SDK Installation|Yükleme ve Kurulum]] | [[:Category:Source SDK FAQ|Sıkça Sorulan Sorular]] | [[Source SDK Release Notes|Sürüm Notları]]'''</p> | ||
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| '''[[:Category:Modding|Modding]]''' | | '''[[:Category:Modding|Modding]]''' | ||
Revision as of 02:59, 3 October 2009
| Modding | Creating, organizing and releasing your Source project |
| Level Design | Maps are the 3D worlds where everything comes together |
| Programming | A mod's C++ code defines the way its world and game rules behave |
| Modelleme | Models are the detailed 3D objects that appear in the game world |
| Materials | Textures and shaders are combined in Source to create materials |
| Sesler | Quality audio adds a fourth dimension to your world |
| Particles | Effects like smoke, sparks, blood and fire are created with particles |
| Choreography | Direct your digital actors' performances with choreographed scenes |
| Tutorials | Step-by-step guides on a variety of topics |
| Technical | In-depth discussion of Source's features |
| Glossary | Explanations for terms you may encounter |
| Third-Party Tools | Useful developer tools created by the community |