Tr/SDK Docs: Difference between revisions
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| A mod's C++ code defines the way its world and game rules behave | | A mod's C++ code defines the way its world and game rules behave | ||
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| '''[[:Category:Modeling| | | '''[[:Category:Modeling|Modelleme]]''' | ||
| Models are the detailed 3D objects that appear in the game world | | Models are the detailed 3D objects that appear in the game world | ||
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| Textures and shaders are combined in Source to create materials | | Textures and shaders are combined in Source to create materials | ||
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| '''[[:Category:Sound System| | | '''[[:Category:Sound System|Sesler]]''' | ||
| Quality audio adds a fourth dimension to your world | | Quality audio adds a fourth dimension to your world | ||
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Revision as of 02:55, 3 October 2009
| Modding | Creating, organizing and releasing your Source project |
| Level Design | Maps are the 3D worlds where everything comes together |
| Programming | A mod's C++ code defines the way its world and game rules behave |
| Modelleme | Models are the detailed 3D objects that appear in the game world |
| Materials | Textures and shaders are combined in Source to create materials |
| Sesler | Quality audio adds a fourth dimension to your world |
| Particles | Effects like smoke, sparks, blood and fire are created with particles |
| Choreography | Direct your digital actors' performances with choreographed scenes |
| Tutorials | Step-by-step guides on a variety of topics |
| Technical | In-depth discussion of Source's features |
| Glossary | Explanations for terms you may encounter |
| Third-Party Tools | Useful developer tools created by the community |