List of predefined response concepts: Difference between revisions
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(a few initial ones) |
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|TLK_STARE || || | |TLK_STARE || || | ||
|- | |- | ||
|TLK_USE || || | |TLK_USE || player allies, vortigaunts || The player has done +USE on the NPC. | ||
|- | |- | ||
|TLK_STARTFOLLOW || || | |TLK_STARTFOLLOW || citizens and simpletalkers || The NPC has begun following the player. | ||
|- | |- | ||
|TLK_STOPFOLLOW || || | |TLK_STOPFOLLOW || citizens and simpletalkers || The NPC has begun following the player. | ||
|- | |- | ||
|TLK_JOINPLAYER || || | |TLK_JOINPLAYER || citizens || | ||
|- | |- | ||
|TLK_STOP || || | |TLK_STOP || simpletalkers || | ||
|- | |- | ||
|TLK_NOSHOOT || || | |TLK_NOSHOOT || simpletalkers || The NPC has been damaged by the player, has a friend nearby, and is not dead yet. | ||
|- | |- | ||
|TLK_HELLO || || | |TLK_HELLO || || | ||
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|TLK_ENEMY_DEAD || || | |TLK_ENEMY_DEAD || || | ||
|- | |- | ||
|TLK_SELECTED || || selected by player in command mode. | |TLK_SELECTED || || The NPC is selected by player in command mode. | ||
|- | |- | ||
|TLK_COMMANDED || || received orders from player in command mode | |TLK_COMMANDED || || The NPC has received orders from player in command mode. | ||
|- | |- | ||
|TLK_COMMAND_FAILED || || | |TLK_COMMAND_FAILED || || | ||
|- | |- | ||
|TLK_BETRAYED || || player killed an ally in front of | |TLK_BETRAYED || || The player killed an ally of the NPC in front of the NPC. | ||
|- | |- | ||
|TLK_ALLY_KILLED || || witnessed an ally die some other way. | |TLK_ALLY_KILLED || || The NPC witnessed an ally die some other way. | ||
|- | |- | ||
|TLK_ATTACKING || || about to fire my weapon at a target | |TLK_ATTACKING || || The NPC is about to fire my weapon at a target. | ||
|- | |- | ||
|TLK_HEAL || || healing someone | |TLK_HEAL || || healing someone | ||
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|TLK_GIVEAMMO || || giving ammo to someone | |TLK_GIVEAMMO || || giving ammo to someone | ||
|- | |- | ||
|TLK_DEATH || || Death rattle | |TLK_DEATH || || Death rattle; NPC has died. | ||
|- | |- | ||
|TLK_HELP_ME || || call out to the player for help | |TLK_HELP_ME || || call out to the player for help | ||
|- | |- | ||
|TLK_PLYR_PHYSATK || || Player | |TLK_PLYR_PHYSATK || || Player has attacked the NPC with a thrown physics object. | ||
|- | |- | ||
|TLK_ANSWER_VORT || || | |TLK_ANSWER_VORT || || | ||
Revision as of 20:14, 17 October 2005
The following is a list of response contexts.
| Context string | Applies to | Description |
|---|---|---|
| TLK_ANSWER | ||
| TLK_QUESTION | ||
| TLK_IDLE | ||
| TLK_STARE | ||
| TLK_USE | player allies, vortigaunts | The player has done +USE on the NPC. |
| TLK_STARTFOLLOW | citizens and simpletalkers | The NPC has begun following the player. |
| TLK_STOPFOLLOW | citizens and simpletalkers | The NPC has begun following the player. |
| TLK_JOINPLAYER | citizens | |
| TLK_STOP | simpletalkers | |
| TLK_NOSHOOT | simpletalkers | The NPC has been damaged by the player, has a friend nearby, and is not dead yet. |
| TLK_HELLO | ||
| TLK_PHELLO | ||
| TLK_PIDLE | ||
| TLK_PQUESTION | ||
| TLK_PLHURT1 | ||
| TLK_PLHURT2 | ||
| TLK_PLHURT3 | ||
| TLK_PLPUSH | ||
| TLK_PLRELOAD | ||
| TLK_SMELL | ||
| TLK_SHOT | ||
| TLK_WOUND | ||
| TLK_MORTAL | ||
| TLK_DANGER | ||
| TLK_SEE_COMBINE | ||
| TLK_ENEMY_DEAD | ||
| TLK_SELECTED | The NPC is selected by player in command mode. | |
| TLK_COMMANDED | The NPC has received orders from player in command mode. | |
| TLK_COMMAND_FAILED | ||
| TLK_BETRAYED | The player killed an ally of the NPC in front of the NPC. | |
| TLK_ALLY_KILLED | The NPC witnessed an ally die some other way. | |
| TLK_ATTACKING | The NPC is about to fire my weapon at a target. | |
| TLK_HEAL | healing someone | |
| TLK_GIVEAMMO | giving ammo to someone | |
| TLK_DEATH | Death rattle; NPC has died. | |
| TLK_HELP_ME | call out to the player for help | |
| TLK_PLYR_PHYSATK | Player has attacked the NPC with a thrown physics object. | |
| TLK_ANSWER_VORT | ||
| TLK_ANSWER_CIT | ||
| TLK_QUESTION_VORT | ||
| TLK_QUESTION_CIT | ||
| TLK_NEWWEAPON | ||
| TLK_PLDEAD | ||
| TLK_HIDEANDRELOAD | ||
| TLK_STARTCOMBAT | ||
| TLK_WATCHOUT | ||
| TLK_RESUME | "as I was saying..." or "anyhow..." | |
| TLK_TGSTAYPUT | tourguide stuff | |
| TLK_TGFIND | tourguide stuff | |
| TLK_TGSEEK | tourguide stuff | |
| TLK_TGLOSTYOU | tourguide stuff | |
| TLK_TGCATCHUP | tourguide stuff | |
| TLK_TGENDTOUR | tourguide stuff |
Source
ai_playerally.h(theTLK_macros)