Situation Outbreak: Difference between revisions

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! Game Information
! Game Information
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* Internet Connection
* Internet Connection


This game requires that you own a Source engine game such as Counter-Strike: Source, Half-Life 2, or Day of Defeat: Source.  
This game requires that you own a Source engine game such as Counter-Strike: Source, Half-Life 2, or Day of Defeat: Source. [http://store.steampowered.com/search/?category2=16 Click here] for a full list of games that meet this requirement. Please note that Portal: First Slice and the bundled Half-Life 2: Deathmatch do not fulfill this requirement.
 
[http://store.steampowered.com/search/?category2=16 Click here] for a full list of games that meet this requirement. Please note that  
 
Portal: First Slice and the bundled Half-Life 2: Deathmatch do not fulfill this requirement.
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==Overview==
==Overview==
Situation Outbreak is an Orange Box mod about the impending zombie apocalypse. Armed with nothing but a 9mm and a pair of brass  
Situation Outbreak is an Orange Box mod about the impending zombie apocalypse. Armed with nothing but a 9mm and a pair of brass knuckles, you must do whatever it takes to survive against the thousands of zombies that used to be your friends and neighbors. The cost of failure is nothing less than your free will. There are no heroes. No single person can save the world and there are not enough bullets to go around. The only thing left to do is to kill the damned, hoping that you don’t end up like them.
 
knuckles, you must do whatever it takes to survive against the thousands of zombies that used to be your friends and neighbors. The  
 
cost of failure is nothing less than your free will. There are no heroes. No single person can save the world and there are not enough  
 
bullets to go around. The only thing left to do is to kill the damned, hoping that you don’t end up like them.


==Description==
==Description==
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* Make your own maps using our fully-developed, easy-to-use custom entity set and in-depth tutorials.
* Make your own maps using our fully-developed, easy-to-use custom entity set and in-depth tutorials.


Agent Red Productions takes pride in having created the most active zombie-based mod on the Source scene; new updates are being  
Agent Red Productions takes pride in having created the most active zombie-based mod on the Source scene; new updates are being released just about every month!
 
released just about every month!


==Gamemodes==
==Gamemodes==
===Infection===
===Infection===
One player is chosen to become the host of the zombie infection - and must infect the rest of the players by tearing into their tasty flesh!  
One player is chosen to become the host of the zombie infection - and must infect the rest of the players by tearing into their tasty flesh! This is the classic outbreak style of gameplay. Either the zombies rule the earth, or the humans retake what was theirs!
 
This is the classic outbreak style of gameplay. Either the zombies rule the earth, or the humans retake what was theirs!


===Survival===
===Survival===
Survivors must defend themselves against the hordes of zombies NPCs for a specified amoutn of time. Be sure to keep the zombies off  
Survivors must defend themselves against the hordes of zombies NPCs for a specified amoutn of time. Be sure to keep the zombies off your back - once you go down, you're not getting back up.
 
your back - once you go down, you're not getting back up.


===Escape===
===Escape===
Survivors only have a few minutes to escape before being overrun by zombies! No one must be left behind! One player is chosen to be  
Survivors only have a few minutes to escape before being overrun by zombies! No one must be left behind! One player is chosen to be the host of the infection at the start of the round. Better hurry, zombies don't raise themselves!
 
the host of the infection at the start of the round. Better hurry, zombies don't raise themselves!


===Holdout===
===Holdout===
Similar to Survival, Survivors will find themselves defending their fellows against wave after wave of zombie NPCs. However like  
Similar to Survival, Survivors will find themselves defending their fellows against wave after wave of zombie NPCs. However like Escape, there's a twist: the Survivors must also defend a specified holdout area until time runs out. Therefore the mission is not only to survive the infection, but to contain it, which makes this gamemode notably harder than the others.
 
Escape, there's a twist: the Survivors must also defend a specified holdout area until time runs out. Therefore the mission is not only to  
 
survive the infection, but to contain it, which makes this gamemode notably harder than the others.


===Overlord===
===Overlord===
Often deemed an Infection-Survival hybrid, one player is chosen towards the start of each round to be the zombie overlord. As a  
Often deemed an Infection-Survival hybrid, one player is chosen towards the start of each round to be the zombie overlord. As a zombie overlord, a player is capable of killing Survivors for points either by using their zombie claws or by spawning their own army of zombie NPCs to command. These points can then be exchanged to spawn even more zombie NPCs. If a zombie overlord is ever killed during the middle of a round, they are spawned as a Survivor and another zombie overlord is chosen to take their place. This continues until a zombie overlord successfully destroys the human race or until time runs out, in which case the Survivors win.
 
zombie overlord, a player is capable of killing Survivors for points either by using their zombie claws or by spawning their own army of  
 
zombie NPCs to command. These points can then be exchanged to spawn even more zombie NPCs. If a zombie overlord is ever killed  
 
during the middle of a round, they are spawned as a Survivor and another zombie overlord is chosen to take their place. This continues  
 
until a zombie overlord successfully destroys the human race or until time runs out, in which case the Survivors win.


===Objective===
===Objective===
Often deemed a Escape-Survival hybrid, Survivors must complete a set of objectives before they can escape to safety with the  
Often deemed a Escape-Survival hybrid, Survivors must complete a set of objectives before they can escape to safety with the additional twist of having to defending themselves against endless waves of zombie NPCs. If the Survivors fail to complete all of their objectives before time runs out, they lose, making this gamemode the most versatile and open-ended as far as what objectives the Survivors are assigned to complete. As an added challenge, players never respawn once they are killed.
 
additional twist of having to defending themselves against endless waves of zombie NPCs. If the Survivors fail to complete all of their  
 
objectives before time runs out, they lose, making this gamemode the most versatile and open-ended as far as what objectives the  
 
Survivors are assigned to complete. As an added challenge, players never respawn once they are killed.


==Official Graphics==
==Official Graphics==
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==Tutorials==
==Tutorials==
* '''Server Administration'''
* '''Server Administration'''
** [http://www.situationoutbreak.info/wiki/index.php?title=Making_a_Dedicated_Server_-_Manually Making a Dedicated Server -  
** [http://www.situationoutbreak.info/wiki/index.php?title=Making_a_Dedicated_Server_-_Manually Making a Dedicated Server - Manually]
 
** [http://www.situationoutbreak.info/wiki/index.php?title=Making_a_Dedicated_Server_-_Using_Installer Making a Dedicated Server - Using Installer]
Manually]
** [http://www.situationoutbreak.info/wiki/index.php?title=Making_a_Dedicated_Server_-_External_Hosting Making a Dedicated Server - External Hosting]
** [http://www.situationoutbreak.info/wiki/index.php?title=Making_a_Dedicated_Server_-_Using_Installer Making a Dedicated  
 
Server - Using Installer]
** [http://www.situationoutbreak.info/wiki/index.php?title=Making_a_Dedicated_Server_-_External_Hosting Making a Dedicated  
 
Server - External Hosting]
** [http://www.situationoutbreak.info/wiki/index.php?title=Configuring_MetaMod:_Source Configuring MetaMod: Source]
** [http://www.situationoutbreak.info/wiki/index.php?title=Configuring_MetaMod:_Source Configuring MetaMod: Source]
** [http://www.situationoutbreak.info/wiki/index.php?title=Configuring_SourceMod Configuring SourceMod]
** [http://www.situationoutbreak.info/wiki/index.php?title=Configuring_SourceMod Configuring SourceMod]

Revision as of 12:46, 19 September 2009

Game Information
Zmslogo.png
Title Situation Outbreak
Developer Agent Red Productions
Release Date September 13, 2009
Current Version v1.51
Last Updated September 14, 2009
Genre Horror
Mode Multiplayer
Ratings ESRB: Mature 17+ (M)
Platform PC
Recommended System Requirements
  • 2GHz Dual Core processor
  • 2048MB RAM
  • DirectX 9+ GPU with at least 512MB VRAM
Minimum System Requirements
  • 1.7 GHz Processor
  • 512MB RAM
  • DirectX® 8 level Graphics Card
  • Windows® Vista/XP/2000
  • Mouse
  • Keyboard
  • Internet Connection

This game requires that you own a Source engine game such as Counter-Strike: Source, Half-Life 2, or Day of Defeat: Source. Click here for a full list of games that meet this requirement. Please note that Portal: First Slice and the bundled Half-Life 2: Deathmatch do not fulfill this requirement.

Icon-Released.png

This mod for Source has been released! Download it now.

Overview

Situation Outbreak is an Orange Box mod about the impending zombie apocalypse. Armed with nothing but a 9mm and a pair of brass knuckles, you must do whatever it takes to survive against the thousands of zombies that used to be your friends and neighbors. The cost of failure is nothing less than your free will. There are no heroes. No single person can save the world and there are not enough bullets to go around. The only thing left to do is to kill the damned, hoping that you don’t end up like them.

Description

This is not your average, run-for-your-life zombie mod. Quickly, here are a few things that set SO apart from the competition:

  • A custom dynamic difficulty system that adjusts game difficulty in realtime based the Survivors' progress on a given map.
  • Six new, unique, awesome gamemodes, like Infection and Survival.
  • A completely new arsenal of weapons – all developed in-house by Agent Red Productions.
  • Survivors can buy weapons and ammo by cashing in points they earn for killing Zombies and zombie NPCs.
  • Gain experience and level up for useful bonuses and powerups.
  • Fight off hordes of zombies by hunkering down behind a barricade or going rouge.
  • Make your own maps using our fully-developed, easy-to-use custom entity set and in-depth tutorials.

Agent Red Productions takes pride in having created the most active zombie-based mod on the Source scene; new updates are being released just about every month!

Gamemodes

Infection

One player is chosen to become the host of the zombie infection - and must infect the rest of the players by tearing into their tasty flesh! This is the classic outbreak style of gameplay. Either the zombies rule the earth, or the humans retake what was theirs!

Survival

Survivors must defend themselves against the hordes of zombies NPCs for a specified amoutn of time. Be sure to keep the zombies off your back - once you go down, you're not getting back up.

Escape

Survivors only have a few minutes to escape before being overrun by zombies! No one must be left behind! One player is chosen to be the host of the infection at the start of the round. Better hurry, zombies don't raise themselves!

Holdout

Similar to Survival, Survivors will find themselves defending their fellows against wave after wave of zombie NPCs. However like Escape, there's a twist: the Survivors must also defend a specified holdout area until time runs out. Therefore the mission is not only to survive the infection, but to contain it, which makes this gamemode notably harder than the others.

Overlord

Often deemed an Infection-Survival hybrid, one player is chosen towards the start of each round to be the zombie overlord. As a zombie overlord, a player is capable of killing Survivors for points either by using their zombie claws or by spawning their own army of zombie NPCs to command. These points can then be exchanged to spawn even more zombie NPCs. If a zombie overlord is ever killed during the middle of a round, they are spawned as a Survivor and another zombie overlord is chosen to take their place. This continues until a zombie overlord successfully destroys the human race or until time runs out, in which case the Survivors win.

Objective

Often deemed a Escape-Survival hybrid, Survivors must complete a set of objectives before they can escape to safety with the additional twist of having to defending themselves against endless waves of zombie NPCs. If the Survivors fail to complete all of their objectives before time runs out, they lose, making this gamemode the most versatile and open-ended as far as what objectives the Survivors are assigned to complete. As an added challenge, players never respawn once they are killed.

Official Graphics

Screenshots

Team

Zmsarplogo.jpg


Lead Developers
James Pizzurro (£cho) - Coder, Mapper, Compiler, Animator, Public Relations
Jordan Nolan (GlitchedSystem) - Coder
Developers
Harrison Burton - Mapper
Ryan Gaston (Stubby) - Mapper
(Sethen) - Mapper
Ryan (Undead) - Public Relations
Patrick Nielsen (Red Caste) - Public Relations
(Rusty) - Texture Artist, Compiler
Stephen Swires (SteveUK) - Coder
Ryan Gholson - Modeler
Jarlan Perez - Texture Artist
Chris Mathews - Modeler, Texture Artist
Wallace Fajardo - Modeler
Chris Roth - Texture Artist
Thanet Gasorntip - Mapper
Curtis Williams - Mapper
Michael Perron - Modeler
Brian Smith - Concept/Illustrator
Leonardo Carrion - Texture Artist/Animatior
Kai Sidler (yardy) - Mapper
(Third Eye) - Mapper

Tutorials

External Links