Template:O Breakable: Difference between revisions
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: Prop has started its <code>ACT_PHYSCANNON_ANIMATE_POST</code> activity (caused by the player letting the prop go from the gravity gun). | : Prop has started its <code>ACT_PHYSCANNON_ANIMATE_POST</code> activity (caused by the player letting the prop go from the gravity gun). | ||
; <code>OnPhysCannonPullAnimFinished</code> | ; <code>OnPhysCannonPullAnimFinished</code> | ||
: Prop has finished all gravity- | : Prop has finished all gravity gun-related animations. | ||
{{O Targetname}} | {{O Targetname}} | ||
}} | }} |
Revision as of 04:28, 18 September 2009
Breakable:
OnBreak
- Fired when this breakable breaks. (!activator is the breaker)
OnTakeDamage
- The breakable has taken damage.
OnHealthChanged <float>
- The health of the breakable has changed. Passes the new value as a normalised percentage of max health.
OnPhysCannonDetach
- Prop has started its
ACT_PHYSCANNON_DETACH
activity (caused by the gravity gun ripping it from a wall). OnPhysCannonAnimatePreStarted
OnPhysCannonAnimatePullStarted
- Prop has started its
ACT_PHYSCANNON_ANIMATE_PRE
orACT_PHYSCANNON_ANIMATE
activities. Both are caused by the player trying to grab the prop with the gravity gun;ANIMATE_PRE
plays once, thenANIMATE
starts looping. OnPhysCannonAnimatePostStarted
- Prop has started its
ACT_PHYSCANNON_ANIMATE_POST
activity (caused by the player letting the prop go from the gravity gun). OnPhysCannonPullAnimFinished
- Prop has finished all gravity gun-related animations.