Template:O Breakable: Difference between revisions

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: Prop has started its <code>ACT_PHYSCANNON_ANIMATE_POST</code> activity (caused by the player letting the prop go from the gravity gun).
: Prop has started its <code>ACT_PHYSCANNON_ANIMATE_POST</code> activity (caused by the player letting the prop go from the gravity gun).
; <code>OnPhysCannonPullAnimFinished</code>
; <code>OnPhysCannonPullAnimFinished</code>
: Prop has finished all gravity-gun related animations.
: Prop has finished all gravity gun-related animations.
{{O Targetname}}
{{O Targetname}}
}}
}}

Revision as of 04:28, 18 September 2009

Breakable:
OnBreak
Fired when this breakable breaks. (!activator is the breaker)
OnTakeDamage
The breakable has taken damage.
OnHealthChanged <float>
The health of the breakable has changed. Passes the new value as a normalised percentage of max health.
OnPhysCannonDetach
Prop has started its ACT_PHYSCANNON_DETACH activity (caused by the gravity gun ripping it from a wall).
OnPhysCannonAnimatePreStarted
OnPhysCannonAnimatePullStarted
Prop has started its ACT_PHYSCANNON_ANIMATE_PRE or ACT_PHYSCANNON_ANIMATE activities. Both are caused by the player trying to grab the prop with the gravity gun; ANIMATE_PRE plays once, then ANIMATE starts looping.
OnPhysCannonAnimatePostStarted
Prop has started its ACT_PHYSCANNON_ANIMATE_POST activity (caused by the player letting the prop go from the gravity gun).
OnPhysCannonPullAnimFinished
Prop has finished all gravity gun-related animations.