Korsakovia: Difference between revisions

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== Overview ==
{{ModStatus|status=beta|mode=SP|engine=Source|image=Kshot2.jpg}} __NOTOC__


Korsakovia is a single-player experimental mod from the makers of Dear Esther. It will be released on 20th September 2009.
'''Korsakovia''' is a survival horror FPS from the makers of [[Dear Esther]], which asks two questions:


Korsakovia is a survival horror FPS that is based around two questions. Firstly, what happens if you remove the normal visual and audio cues attached to agents, making them more abstract and difficult to project behaviour onto. Secondly, can you take the abstract storytelling experiments we made with Dear Esther and marry them to more traditional gameplay. Warts and all, Korsakovia is the result...
# What happens if you remove the normal visual and audio cues attached to agents, making them more abstract and difficult to project behaviour onto?
# Can you take the abstract storytelling experiments we made with Dear Esther and marry them to more traditional gameplay?
 
Warts and all, Korsakovia is the result...
 
It will be released on 20th September 2009.


== Features ==
== Features ==
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<gallery>
<gallery>
File:kshot1.jpg
File:kshot1.jpg
File:kshot2.jpg
File:kshot9.jpg
File:kshot9.jpg
File:kshot7.jpg
File:kshot7.jpg
</gallery>
</gallery>


== Team ==
== thechineseroom ==


Korsakovia was developed for the earth-shattering sum of approximately £10,500 as an internal grant from the University of Portsmouth, as part of the ongoing chineseroom project into experimental FPS gaming.  
Korsakovia was developed for the earth-shattering sum of approximately £10,500 as an internal grant from the University of Portsmouth, as part of the ongoing chineseroom project into experimental FPS gaming.  


The core ideas behind thechineseroom are that  
The core ideas behind thechineseroom are that:


a) there are important and interesting questions about FPS gaming that cannot be answered simply by studying and analysing commercial titles, and that it's necessary to experiment and build in order to address them and
# There are important and interesting questions about FPS gaming that cannot be answered simply by studying and analysing commercial titles, and that it's necessary to experiment and build in order to address them and
# There's no reason why a research project shouldn't be any less playable and 'fun' than a non-research project (i.e. a 'normal' game). On top of that, if you want to really make something that is true to the medium, then it should stand or fall as a game in its own right, and players should be able to engage with in on those terms.


b) that there's no reason why a research project shouldn't be any less playable and 'fun' than a non-research project (i.e. a 'normal' game). On top of that, if you want to really make something that is true to the medium, then it should stand or fall as a game in its own right, and players should be able to engage with in on those terms.  
Previous releases as part of the project include [[Dear Esther]] (Source), Conscientious Objector (Doom3/idTech4) and Antlion Soccer (Source). All are freely available [http://www.moddb.com/members/chineseroom/mods from ModDB].


Previous releases as part of the project include Dear Esther (Source), Conscientious Objector (Doom3/idTech4) and Antlion Soccer (Source).
If you have any questions about thechineseroom project or any of our mods, please contact me at [mailto:dan.pinchbeck@port.ac.uk dan.pinchbeck@port.ac.uk]. More information about us can be found at [http://www.thechineseroom.co.uk www.thechineseroom.co.uk].


All are available freely from www.moddb.com/members/chineseroom
== Team ==


If you have any questions about thechineseroom project or any of our mods, please contact me at dan.pinchbeck@port.ac.uk
; Korsakovia dev team:
 
: Korsakovia was written and produced by Dan Pinchbeck
More information about us can be found at
: The environment was designed by Dan Pinchbeck and Adam Griffiths  
 
: The environment was built by Adam Griffiths, with additional build by Dan Pinchbeck and Ankur Shah
www.thechineseroom.co.uk
: Coding was by Maksim Mitrofanov
 
: Audio and music was by Jessica Curry ([http://www.jessicacurry.co.uk www.jessicacurry.co.uk])
 
: Genevieve Adam voiced Doctor Christine Grayson and Ben Crystal voiced Christopher
Korsakovia dev team:
: The voice acting was recorded at Middle Street Studios, UK, by Phil Thompson
 
; Playtesters were:
Korsakovia was written and produced by Dan Pinchbeck
: Nick Mower  
 
: Donkey81  
The environment was designed by Dan Pinchbeck and Adam Griffiths and built by Adam Griffiths  
: Eli Just  
 
: Maksim Mitrofanov  
with additional build by Dan Pinchbeck and Ankur Shah
: BiGToM (who also debugged a level for us)
 
: Albert Teng
Coding was by Maksim Mitrofanov
 
Audio and music was by Jessica Curry (www.jessicacurry.co.uk)
 
Genevieve Adam voiced Doctor Christine Grayson  
and  
Ben Crystal voiced Christopher
 
The voice acting was recorded at Middle Street Studios, UK, by Phil Thompson
 
 
Playtesters were:
 
Nick Mower  
 
Donkey81  
 
Eli Just  
 
Maksim Mitrofanov  
 
BiGToM (who also debugged a level for us)
 
Albert Teng


== External links ==
== External links ==
Line 78: Line 59:
* [http://www.moddb.com/mods/korsakovia Korsakovia page on ModDB including link to download]
* [http://www.moddb.com/mods/korsakovia Korsakovia page on ModDB including link to download]
* [http://www.thechineseroom.co.uk thechineseroom project website]
* [http://www.thechineseroom.co.uk thechineseroom project website]
[[Category:Single Player Mods]]

Revision as of 02:07, 17 September 2009

Development.png

This single-player mod for Source is currently in closed beta development.

Kshot2.jpg

Korsakovia is a survival horror FPS from the makers of Dear Esther, which asks two questions:

  1. What happens if you remove the normal visual and audio cues attached to agents, making them more abstract and difficult to project behaviour onto?
  2. Can you take the abstract storytelling experiments we made with Dear Esther and marry them to more traditional gameplay?

Warts and all, Korsakovia is the result...

It will be released on 20th September 2009.

Features

  • Fuses abstract storytelling of Dear Esther with more traditional gameplay
  • Experiments with alternative visualisation of agents
  • Lots of playing around with visual effects and environmental build

Media

thechineseroom

Korsakovia was developed for the earth-shattering sum of approximately £10,500 as an internal grant from the University of Portsmouth, as part of the ongoing chineseroom project into experimental FPS gaming.

The core ideas behind thechineseroom are that:

  1. There are important and interesting questions about FPS gaming that cannot be answered simply by studying and analysing commercial titles, and that it's necessary to experiment and build in order to address them and
  2. There's no reason why a research project shouldn't be any less playable and 'fun' than a non-research project (i.e. a 'normal' game). On top of that, if you want to really make something that is true to the medium, then it should stand or fall as a game in its own right, and players should be able to engage with in on those terms.

Previous releases as part of the project include Dear Esther (Source), Conscientious Objector (Doom3/idTech4) and Antlion Soccer (Source). All are freely available from ModDB.

If you have any questions about thechineseroom project or any of our mods, please contact me at dan.pinchbeck@port.ac.uk. More information about us can be found at www.thechineseroom.co.uk.

Team

Korsakovia dev team
Korsakovia was written and produced by Dan Pinchbeck
The environment was designed by Dan Pinchbeck and Adam Griffiths
The environment was built by Adam Griffiths, with additional build by Dan Pinchbeck and Ankur Shah
Coding was by Maksim Mitrofanov
Audio and music was by Jessica Curry (www.jessicacurry.co.uk)
Genevieve Adam voiced Doctor Christine Grayson and Ben Crystal voiced Christopher
The voice acting was recorded at Middle Street Studios, UK, by Phil Thompson
Playtesters were
Nick Mower
Donkey81
Eli Just
Maksim Mitrofanov
BiGToM (who also debugged a level for us)
Albert Teng

External links