Ricochet Level Creation/Configuring Hammer for Ricochet: Difference between revisions

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Now restart click OK/Apply and restart Hammer.
Now restart click OK/Apply and restart Hammer.
[[Category:Level Design Tutorials]]
[[Category:Ricochet]]

Revision as of 23:11, 13 September 2009

The Source SDK doesn't supports Ricochet because Ricochet is GoldSource game. Source SDK supporting only Source engine.

  1. First, you need to download Valve Hammer Editor 3.4 (VHE). It can be found over Internet or inside Half-Life SDK. Install it.
  2. Open SteamApps\ricochet.gcf in GCFScape. Extract ricochet\ricochet.wad to SteamApps\your account name\ricochet\ricochet folder. Ricochet don't need halflife.wad, so, you don't need to extract it.
  3. Launch Hammer. Open Tools - Options window.
  4. In Game Configurations tab, make new configuration with this settings:
    1. Game Data Files: VHE folder\fgd\Half-Life\halflife.fgd only Warning.png Ricochet doesn't have official FGD, don't try to find it in VHE FGD folder.
    2. Game Executable Directory: Steam folder\SteamApps\your account name\ricochet
    3. Mod Directory: Steam folder\SteamApps\your account name\ricochet\ricochet
    4. Game Directory: Steam folder\SteamApps\your account name\ricochet\valve
  5. Build Programs tab settings: Note.png I recommend you Zoner's Half-Life Tools Custom Edition, but official compilers work normally with Ricochet.
    1. Game executable: Steam folder\SteamApps\your account name\ricochet\hl.exe
    2. CSG executable: VHE folder\tools\qcsg.exe
    3. BSP executable: VHE folder\tools\qbsp2.exe
    4. VIS executable: VHE folder\tools\vis.exe
    5. RAD executable: VHE folder\tools\qrad.exe
    6. Place compiled maps in this directory before running the game: Steam folder\SteamApps\your account name\ricochet\ricochet\maps
  6. In Textures tab add only Steam folder\SteamApps\your account name\ricochet\ricochet\ricochet.wad file.

Now restart click OK/Apply and restart Hammer.