Refract: Difference between revisions
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Note:The shader may not work when applied to world geometry. Make any brushes you want it applied to are attached to entities (excluding func_detail).
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DeathByNukes (talk | contribs) (→Example: I was wrong.) |
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{{tip|<code>[[$refracttint]]</code> values greater than one can make it brighten instead of darken.}} | {{tip|<code>[[$refracttint]]</code> values greater than one can make it brighten instead of darken.}} | ||
{{tip|<code>[[$bluramount]]</code> 1.0 // Defines how much the refraction should blur.}} | |||
{{tip|<code>[[$refracttinttexture]]</code> ... // Defines a texture map for tinting the refraction.}} | |||
== See also == | == See also == | ||
Revision as of 07:45, 31 August 2009
A refracting func_brush.
The Refract shaders distorts objects behind it. It is similar to Water, but does not reflect.
Example
Refract
{
$normalmap ... // Defines the refraction pattern; may be animated
$dudvmap ... // As above when running below DX9
$refracttint "[1 1 1]" // Colors the refraction
$refractamount 0.2 // Refraction strength; use low values
}
$refracttint values greater than one can make it brighten instead of darken.$bluramount 1.0 // Defines how much the refraction should blur.$refracttinttexture ... // Defines a texture map for tinting the refraction.