Env smokestack: Difference between revisions

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(added availability section)
m (→‎Keyvalues: fixed some var types)
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* '''BaseSpread'''
* '''BaseSpread'''
: <integer> Amount of random spread in the origins of the smoke particles when they're spawned.
: <float> Amount of random spread in the origins of the smoke particles when they're spawned.


* '''SpreadSpeed'''
* '''SpreadSpeed'''
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* '''StartSize'''
* '''StartSize'''
: <integer> Size of the smoke particles when they're first emitted.
: <float> Size of the smoke particles when they're first emitted.


* '''EndSize'''
* '''EndSize'''
: <integer> Size of the smoke particles at the point they fade out completely.
: <float> Size of the smoke particles at the point they fade out completely.


* '''Rate'''
* '''Rate'''
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* '''twist'''
* '''twist'''
: <integer> The amount, in degrees per second, that the smoke particles twist around the origin.
: <float> The amount, in degrees per second, that the smoke particles twist around the origin.
* '''rendercolor'''
* '''rendercolor'''

Revision as of 12:30, 16 October 2005

Template:Wrongtitle

Entity Description

An entity that spits out a constant stream of smoke. You can place up to two env_particlelight entities near the smoke stack to add ambient light to its particles.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

  • InitialState
<boolean>
  • BaseSpread
<float> Amount of random spread in the origins of the smoke particles when they're spawned.
  • SpreadSpeed
<integer> Amount of random spread in the velocity of the smoke particles after they're spawned.
  • Speed
<integer> The speed at which the smoke particles move after they're spawned.
  • StartSize
<float> Size of the smoke particles when they're first emitted.
  • EndSize
<float> Size of the smoke particles at the point they fade out completely.
  • Rate
<integer> Rate at which to emit smoke particles (i.e. particles to emit per second).
  • JetLength
<integer> Length of the smokestack. Lifetime of the smoke particles is derived from this & particle speed.
  • WindAngle
<integer> This specifies the wind direction. It is an angle in the XY plane. WindSpeed specifies the strength of the wind.
  • WindSpeed
<integer> The strength of the wind.
  • SmokeMaterial
<string> Material of the smoke particles emitted by this stack.
  • twist
<float> The amount, in degrees per second, that the smoke particles twist around the origin.
  • rendercolor
#000000 Base Color
  • renderamt
<integer> Translucency

Inputs

  • TurnOn
Turn on the smokestack.
  • TurnOff
Turn off the smokestack.
  • Toggle
Toggles the smokestack between on and off state.
  • JetLength <integer>
Set the length of the smoke trail.
  • Rate <integer>
Set the rate at which to emit smoke particles (particles per second).
  • Speed <integer>
Set the speed at which the smoke particles move after they're spawned.
  • SpreadSpeed <integer>
Set the amount of random spread in the velocity of the smoke particles after they're spawned.

Outputs

External links