Env smokestack: Difference between revisions
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* '''BaseSpread''' | * '''BaseSpread''' | ||
: < | : <float> Amount of random spread in the origins of the smoke particles when they're spawned. | ||
* '''SpreadSpeed''' | * '''SpreadSpeed''' | ||
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* '''StartSize''' | * '''StartSize''' | ||
: < | : <float> Size of the smoke particles when they're first emitted. | ||
* '''EndSize''' | * '''EndSize''' | ||
: < | : <float> Size of the smoke particles at the point they fade out completely. | ||
* '''Rate''' | * '''Rate''' | ||
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* '''twist''' | * '''twist''' | ||
: < | : <float> The amount, in degrees per second, that the smoke particles twist around the origin. | ||
* '''rendercolor''' | * '''rendercolor''' |
Revision as of 12:30, 16 October 2005
Entity Description
An entity that spits out a constant stream of smoke. You can place up to two env_particlelight entities near the smoke stack to add ambient light to its particles.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- InitialState
- <boolean>
- BaseSpread
- <float> Amount of random spread in the origins of the smoke particles when they're spawned.
- SpreadSpeed
- <integer> Amount of random spread in the velocity of the smoke particles after they're spawned.
- Speed
- <integer> The speed at which the smoke particles move after they're spawned.
- StartSize
- <float> Size of the smoke particles when they're first emitted.
- EndSize
- <float> Size of the smoke particles at the point they fade out completely.
- Rate
- <integer> Rate at which to emit smoke particles (i.e. particles to emit per second).
- JetLength
- <integer> Length of the smokestack. Lifetime of the smoke particles is derived from this & particle speed.
- WindAngle
- <integer> This specifies the wind direction. It is an angle in the XY plane. WindSpeed specifies the strength of the wind.
- WindSpeed
- <integer> The strength of the wind.
- SmokeMaterial
- <string> Material of the smoke particles emitted by this stack.
- twist
- <float> The amount, in degrees per second, that the smoke particles twist around the origin.
- rendercolor
- ⇆#000000rgb(0,0,0)⇆ Base Color
- renderamt
- <integer> Translucency
Inputs
- TurnOn
- Turn on the smokestack.
- TurnOff
- Turn off the smokestack.
- Toggle
- Toggles the smokestack between on and off state.
- JetLength <integer>
- Set the length of the smoke trail.
- Rate <integer>
- Set the rate at which to emit smoke particles (particles per second).
- Speed <integer>
- Set the speed at which the smoke particles move after they're spawned.
- SpreadSpeed <integer>
- Set the amount of random spread in the velocity of the smoke particles after they're spawned.