Refract: Difference between revisions

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m (The shader does work on world geometry. Because the people that wrote that may know more than me, I'm just changing 'will' to 'may')
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{{tip|<code>[[$additive]]</code> does not work but values greater than one for <code>[[$refracttint]]</code> can make it brighten instead of darken.}}
{{tip|<code>[[$refracttint]]</code> values greater than one can make it brighten instead of darken.}}


== See also ==
== See also ==

Revision as of 15:02, 24 August 2009

A refracting func_brush.

The Refract shaders distorts objects behind it. It is similar to Water, but does not reflect.

Note.pngNote:The shader may not work when applied to world geometry. Make any brushes you want it applied to are attached to entities (excluding func_detail).

Example

Refract
{
	$normalmap ...			// Defines the refraction pattern; may be animated
	$dudvmap ...			// As above when running below DX9
	$refracttint "[1 1 1]"		// Colors the refraction
	$refractamount 0.2		// Refraction strength; use low values
}
Tip.pngTip:$refracttint values greater than one can make it brighten instead of darken.

See also

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