VTFX file format: Difference between revisions
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| VTFx is a file format used by Valve to store textures on the Xbox 360. It has a different header from normal VTF files and stores  | VTFx is a file format used by Valve to store textures on the Xbox 360. | ||
| It has a different header from normal VTF files and stores it's data in a compressed DirectDraw Surface. | |||
| Conversion or reading from a VTFX file is not possible at this time. | |||
| === VTFX header === | |||
| #define VTF_X360_MAJOR_VERSION	0x0360 | |||
| #define VTF_X360_MINOR_VERSION	8 | |||
| struct VTFFileHeaderX360_t   | |||
| { | |||
| 	char fileTypeString[4];         // VTFX  | |||
| 	int version[2]; 		// version[0].version[1] | |||
| 	int headerSize; | |||
| 	unsigned int	flags; | |||
| 	unsigned short	width;					// actual width of data in file | |||
| 	unsigned short	height;					// actual height of data in file | |||
| 	unsigned short	depth;					// actual depth of data in file | |||
| 	unsigned short	numFrames; | |||
| 	unsigned short	preloadDataSize;		// exact size of preload data (may extend into image!) | |||
| 	unsigned char	mipSkipCount;			// used to resconstruct mapping dimensions | |||
| 	unsigned char	numResources; | |||
| 	Vector			reflectivity;			// Resides on 16 byte boundary! | |||
| 	float			bumpScale; | |||
| 	ImageFormat		imageFormat; | |||
| 	unsigned char	lowResImageSample[4]; | |||
| 	unsigned int	compressedSize; | |||
| 	// *** followed by *** ResourceEntryInfo resources[0]; | |||
| }; | |||
Revision as of 06:40, 23 August 2009
VTFx is a file format used by Valve to store textures on the Xbox 360. It has a different header from normal VTF files and stores it's data in a compressed DirectDraw Surface. Conversion or reading from a VTFX file is not possible at this time.
VTFX header
- define VTF_X360_MAJOR_VERSION 0x0360
- define VTF_X360_MINOR_VERSION 8
struct VTFFileHeaderX360_t { char fileTypeString[4]; // VTFX int version[2]; // version[0].version[1] int headerSize; unsigned int flags; unsigned short width; // actual width of data in file unsigned short height; // actual height of data in file unsigned short depth; // actual depth of data in file unsigned short numFrames; unsigned short preloadDataSize; // exact size of preload data (may extend into image!) unsigned char mipSkipCount; // used to resconstruct mapping dimensions unsigned char numResources; Vector reflectivity; // Resides on 16 byte boundary! float bumpScale; ImageFormat imageFormat; unsigned char lowResImageSample[4]; unsigned int compressedSize;
// *** followed by *** ResourceEntryInfo resources[0]; };