$color: Difference between revisions
Jump to navigation
Jump to search
Tip:If the material is representing empty blackness, you will probably want to use the
TomEdwards (talk | contribs) No edit summary |
mNo edit summary |
||
Line 2: | Line 2: | ||
$color "[<red [[float]]> <green float> <blue float>]" | $color "[<red [[float]]> <green float> <blue float>]" | ||
$color "{<red [[integer]]> <green integer> <blue integer>}" | |||
Quote marks are required. | Quote marks are required. A float value of 1.0 (or an integer value of 255) represents a unit scale; thus, the default value is <code>[1 1 1]</code> (or <code>{255 255 255}</code>). | ||
== Solid color == | == Solid color == |
Revision as of 20:17, 20 August 2009
$color
independently scales the red, green and blue channels of an albedo.
$color "[<red float> <green float> <blue float>]" $color "{<red integer> <green integer> <blue integer>}"
Quote marks are required. A float value of 1.0 (or an integer value of 255) represents a unit scale; thus, the default value is [1 1 1]
(or {255 255 255}
).
Solid color
This parameter can be used without an albedo to display a solid color without the need of a texture (except a %tooltexture
). As well as a small saving in performance and memory footprint, material_modify_control can be used to completely change the material's color at run-time if desired.
In this scenario, [1 1 1]
is pure white.

UnlitGeneric
shader to prevent it from ever becoming grey.