User talk:Artfunkel: Difference between revisions
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Oh, and thanks for that custom VDC style sheet. The VDC looks better than ever. --1/4 Life 04:44, 10 August 2009 (UTC) | Oh, and thanks for that custom VDC style sheet. The VDC looks better than ever. --1/4 Life 04:44, 10 August 2009 (UTC) | ||
: Those settings aren't insane at all: they're the defaults. ;-) Anyway, the code is closer to the solution now but hasn't reached it quite yet: testing where the centre of the beam hits is just flipping the issue around, [http://steamreview.org/external/vdc/ept_vis_reverse.vmf as you will see from this map]. The only true solution is to test the against whole PVS of the entity's origin (culling, if it's worthwhile doing so, those leaves that are behind it). --[[user:TomEdwards|TomEdwards]] 08:26, 10 August 2009 (UTC) | : Those settings aren't insane at all: they're the defaults. ;-) Anyway, the code is closer to the solution now but hasn't reached it quite yet: testing where the centre of the beam hits is just flipping the issue around, [http://steamreview.org/external/vdc/ept_vis_reverse.vmf as you will see from this map]. The only true solution is to test the against whole PVS of the entity's origin (culling, if it's worthwhile doing so, those leaves that are behind it). --[[user:TomEdwards|TomEdwards]] 08:26, 10 August 2009 (UTC) | ||
==L4D Custom Soundscripts== | |||
Decided to try and ask ya about this Tom since you seem to be on the ball here on the wiki :) Been having a problem with custom soundscript files in L4d. Think it may be easier to just post the forum posts I have made concerning it: | |||
[http://forums.steampowered.com/forums/showthread.php?t=935716&highlight=_level_sounds.txt My Post] | |||
Basically I can get the soundscript file to work properly in itself, but it seems to somehow be playing errant sounds for other sounds that are not changed. That being the zombie is burning sound which is for some reason replaced with alarm1.wav. Im completely lost right now and was wondering if you had messed with this any. This is the ONLY file I have edited and if I rename/erase it runs normally again. Thanks. --[[User:RTF|RTF]] 08:42, 11 August 2009 (UTC) |
Revision as of 01:42, 11 August 2009
ModStatus
Nice work on the ModStatus box! Looks really nice. --Remmiz 21:50, 17 July 2009 (UTC)
- It's all down to the Open Clipart Library :-) --TomEdwards 09:01, 18 July 2009 (UTC)
Other
Thanks you for corections of my french articles. Anarkia777.
- No problem! --TomEdwards 19:38, 22 July 2009 (UTC)
"c'est là"
Yes it was there :) I have forgot it, thx!
Delete
http://developer.valvesoftware.com/wiki/Your_First_Entity:fr This page is not useful, all informations exist on other page. Anarkia777
- Yes, but in English... --TomEdwards 13:18, 23 July 2009 (UTC)
- No here : http://developer.valvesoftware.com/wiki/Adding_Entities:fr. Anarkia777
- The first article is a tutorial for programmers who want to write new entities. The second is a tutorial for mappers on how to add existing entities to a map. They're completely different. :-) --TomEdwards 14:32, 23 July 2009 (UTC)
- oh ok sry. Anarkia777
- The first article is a tutorial for programmers who want to write new entities. The second is a tutorial for mappers on how to add existing entities to a map. They're completely different. :-) --TomEdwards 14:32, 23 July 2009 (UTC)
- No here : http://developer.valvesoftware.com/wiki/Adding_Entities:fr. Anarkia777
Gectou4 complain
Excuse me I've a problem with this user. He come and his language is very bad, he spam french sections, I don't know him and he write that on Jeff section, he has make only 2 or 3 article and he complain still :
- Exanple of his language about other :
- Are you kidding us? do not remove bad gramar template when you add more ! - I fix it for this time, stop Scamming pple!)
- http://developer.valvesoftware.com/wiki/User_talk:Gectou4
- Attention! Cette article a été traduit à la sauvette for Template:Bad French Translation
How stop spammer?
- I'm not an admin. I can't help you. But since the contributions by Gectou seem to at least make sense, even if they are badly-phrased, I would just avoid editing the same articles for a while. --TomEdwards 17:51, 23 July 2009 (UTC)
Visleaf Demonstration
Hey. That map is a good example, but, that is only one of a few cases where that can happen, and as I warned in my edit, it's really only being done with an insane FOV (90) and FarZ.
Fix: I think what I'm going to do is just do a brush only trace and check the endings visibility instead of the entities origin. There's nothing actually visible at the origin anyway, so it's useless to check it's visibility.
Oh, and thanks for that custom VDC style sheet. The VDC looks better than ever. --1/4 Life 04:44, 10 August 2009 (UTC)
- Those settings aren't insane at all: they're the defaults. ;-) Anyway, the code is closer to the solution now but hasn't reached it quite yet: testing where the centre of the beam hits is just flipping the issue around, as you will see from this map. The only true solution is to test the against whole PVS of the entity's origin (culling, if it's worthwhile doing so, those leaves that are behind it). --TomEdwards 08:26, 10 August 2009 (UTC)
L4D Custom Soundscripts
Decided to try and ask ya about this Tom since you seem to be on the ball here on the wiki :) Been having a problem with custom soundscript files in L4d. Think it may be easier to just post the forum posts I have made concerning it: My Post
Basically I can get the soundscript file to work properly in itself, but it seems to somehow be playing errant sounds for other sounds that are not changed. That being the zombie is burning sound which is for some reason replaced with alarm1.wav. Im completely lost right now and was wondering if you had messed with this any. This is the ONLY file I have edited and if I rename/erase it runs normally again. Thanks. --RTF 08:42, 11 August 2009 (UTC)