Template:Fl BaseNPC: Difference between revisions

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(Undo revision 123282 by TomEdwards (Talk) people use the numbers!)
Line 1: Line 1:
Wait Till Seen
* 1 : Wait Till Seen
* Gag: No IDLE sounds until angry
* 2 : Gag :No IDLE sounds until angry
* Fall to ground when spawning (unchecked means teleport to ground)
* 4 : Fall to ground :Unchecked means *teleport* to ground
* Drop Healthkit
* 8 : Drop Healthkit
* Efficient - Don't acquire enemies or avoid obstacles
* 16 : Efficient - Don't acquire enemies or avoid obstacles
* Wait For Script
* 128 : Wait For Script
* Long Visibility/Shoot
* 256 : Long Visibility/Shoot
* Fade Corpse
* 512 : Fade Corpse
* [[NPC Sensing|Think outside PVS]]
* 1024 : [[NPC Sensing|Think outside PVS]]
* Template NPC: This entity is a template for the [[npc_template_maker]]. It will not spawn automatically and cannot be used with [[point_template]].
* 2048 : Template NPC: This entity is a template for the [[npc_template_maker]]. It will not spawn automatically and cannot be used with [[point_template]].
* Do Alternate collision for this NPC (player avoidance)
* 4096 : Do Alternate collision for this NPC (player avoidance)
* Don't drop weapons
* 8192 : Don't drop weapons
* Ignore player push
* {{EP1 add|16384 : Ignore player push}} : Dont give way to player

Revision as of 10:38, 7 August 2009

  • 1 : Wait Till Seen
  • 2 : Gag :No IDLE sounds until angry
  • 4 : Fall to ground :Unchecked means *teleport* to ground
  • 8 : Drop Healthkit
  • 16 : Efficient - Don't acquire enemies or avoid obstacles
  • 128 : Wait For Script
  • 256 : Long Visibility/Shoot
  • 512 : Fade Corpse
  • 1024 : Think outside PVS
  • 2048 : Template NPC: This entity is a template for the npc_template_maker. It will not spawn automatically and cannot be used with point_template.
  • 4096 : Do Alternate collision for this NPC (player avoidance)
  • 8192 : Don't drop weapons
  • 16384 : Ignore player push (in all games since Half-Life 2: Episode One) : Dont give way to player