Template:Fl BaseNPC: Difference between revisions
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TomEdwards (talk | contribs) No edit summary |
(Undo revision 123282 by TomEdwards (Talk) people use the numbers!) |
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Wait Till Seen | * 1 : Wait Till Seen | ||
* Gag: No IDLE sounds until angry | * 2 : Gag :No IDLE sounds until angry | ||
* Fall to ground | * 4 : Fall to ground :Unchecked means *teleport* to ground | ||
* Drop Healthkit | * 8 : Drop Healthkit | ||
* Efficient - Don't acquire enemies or avoid obstacles | * 16 : Efficient - Don't acquire enemies or avoid obstacles | ||
* Wait For Script | * 128 : Wait For Script | ||
* Long Visibility/Shoot | * 256 : Long Visibility/Shoot | ||
* Fade Corpse | * 512 : Fade Corpse | ||
* [[NPC Sensing|Think outside PVS]] | * 1024 : [[NPC Sensing|Think outside PVS]] | ||
* Template NPC: This entity is a template for the [[npc_template_maker]]. It will not spawn automatically and cannot be used with [[point_template]]. | * 2048 : Template NPC: This entity is a template for the [[npc_template_maker]]. It will not spawn automatically and cannot be used with [[point_template]]. | ||
* Do Alternate collision for this NPC (player avoidance) | * 4096 : Do Alternate collision for this NPC (player avoidance) | ||
* Don't drop weapons | * 8192 : Don't drop weapons | ||
* Ignore player push | * {{EP1 add|16384 : Ignore player push}} : Dont give way to player |
Revision as of 10:38, 7 August 2009
- 1 : Wait Till Seen
- 2 : Gag :No IDLE sounds until angry
- 4 : Fall to ground :Unchecked means *teleport* to ground
- 8 : Drop Healthkit
- 16 : Efficient - Don't acquire enemies or avoid obstacles
- 128 : Wait For Script
- 256 : Long Visibility/Shoot
- 512 : Fade Corpse
- 1024 : Think outside PVS
- 2048 : Template NPC: This entity is a template for the npc_template_maker. It will not spawn automatically and cannot be used with point_template.
- 4096 : Do Alternate collision for this NPC (player avoidance)
- 8192 : Don't drop weapons
- 16384 : Ignore player push (in all games since
) : Dont give way to player