Texture: Difference between revisions

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[[Category:Glossary]][[Category:Material System]]
[[Category:Glossary]][[Category:Material System]]
A '''texture''' is an image used to comprise a [[:Category:Material System|material]] in the [[Source Engine]].  Textures are generally created as [[TGA]] files, and then converted to [[VTF]] format for reference by the game and [[VMF]].
A '''texture''' is an image used to comprise a [[:Category:Material System|material]] in the [[Source Engine]].  Textures are generally created as [[TGA]] files, and then converted to [[VTF]] format for reference by the game and [[VMF]].
{| style="text-align:center;"
! Valid Dimension
|-
! (Pixels)
|-
| 16
|-
| 32
|-
| 64
|-
| 128
|-
| 256
|-
| 512
|-
| 1024
|-
| 2048
|}

Revision as of 10:45, 15 October 2005

A texture is an image used to comprise a material in the Source Engine. Textures are generally created as TGA files, and then converted to VTF format for reference by the game and VMF.

Valid Dimension
(Pixels)
16
32
64
128
256
512
1024
2048