Texture: Difference between revisions
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[[Category:Glossary]][[Category:Material System]] | [[Category:Glossary]][[Category:Material System]] | ||
A '''texture''' is an image used to comprise a [[:Category:Material System|material]] in the [[Source Engine]]. Textures are generally created as [[TGA]] files, and then converted to [[VTF]] format for reference by the game and [[VMF]]. | A '''texture''' is an image used to comprise a [[:Category:Material System|material]] in the [[Source Engine]]. Textures are generally created as [[TGA]] files, and then converted to [[VTF]] format for reference by the game and [[VMF]]. | ||
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! (Pixels) | |||
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| 128 | |||
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Revision as of 10:45, 15 October 2005
A texture is an image used to comprise a material in the Source Engine. Textures are generally created as TGA files, and then converted to VTF format for reference by the game and VMF.
Valid Dimension |
---|
(Pixels) |
16 |
32 |
64 |
128 |
256 |
512 |
1024 |
2048 |