Talk:Logic case: Difference between revisions
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I have one of these logic cases with 8 unique ambient_generic entities attached to it and a button that randomly selects a case. On all of the case events, they stop all the ambient_generics and after a delay of 1 second plays its own sound. When compiled, the logic_case ignores the option to stop the sounds but still delays by 1 second the option to play the sound. The other logic_cases in my map work properly. It is only this one with I am having trouble. --[[User:MongoTheMad|MongoTheMad]] 23:11, 31 July 2009 (UTC) | I have one of these logic cases with 8 unique ambient_generic entities attached to it and a button that randomly selects a case. On all of the case events, they stop all the ambient_generics and after a delay of 1 second plays its own sound. When compiled, the logic_case ignores the option to stop the sounds but still delays by 1 second the option to play the sound. The other logic_cases in my map work properly. It is only this one with I am having trouble. --[[User:MongoTheMad|MongoTheMad]] 23:11, 31 July 2009 (UTC) | ||
: If I understand you correctly, you're trying to stop an ambient_generic from playing a sound. This won't work because of bugs with the ambient_generics [[Ambient generic: stop and toggle fix|which can only be fixed by a programmer]]. --[[user:TomEdwards|TomEdwards]] 08:13, 1 August 2009 (UTC) | : If I understand you correctly, you're trying to stop an ambient_generic from playing a sound. This won't work because of bugs with the ambient_generics [[Ambient generic: stop and toggle fix|which can only be fixed by a programmer]]. --[[user:TomEdwards|TomEdwards]] 08:13, 1 August 2009 (UTC) | ||
::It still doesn't make sense. It works just fine in my other map, but when a logic_case is involved, it doesn't work.--[[User:MongoTheMad|MongoTheMad]] 17:51, 1 August 2009 (UTC) |
Revision as of 10:51, 1 August 2009
Error with ambient_generic
I have one of these logic cases with 8 unique ambient_generic entities attached to it and a button that randomly selects a case. On all of the case events, they stop all the ambient_generics and after a delay of 1 second plays its own sound. When compiled, the logic_case ignores the option to stop the sounds but still delays by 1 second the option to play the sound. The other logic_cases in my map work properly. It is only this one with I am having trouble. --MongoTheMad 23:11, 31 July 2009 (UTC)
- If I understand you correctly, you're trying to stop an ambient_generic from playing a sound. This won't work because of bugs with the ambient_generics which can only be fixed by a programmer. --TomEdwards 08:13, 1 August 2009 (UTC)
- It still doesn't make sense. It works just fine in my other map, but when a logic_case is involved, it doesn't work.--MongoTheMad 17:51, 1 August 2009 (UTC)