Func nav attribute region: Difference between revisions

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(Created page with 'A Left 4 Dead brush entity that holds attributes to be applied to regions of nav areas during generation. ==Keyvalues== {{KV_Targetname}} ==Flags== These are the only attribute…')
 
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A Left 4 Dead brush entity that holds attributes to be applied to regions of nav areas during generation.
{{l4d brush|func_nav_attribute_region}} It holds attributes to be applied to regions of nav areas during generation.


==Keyvalues==
==Keyvalues==

Revision as of 03:46, 29 July 2009

Template:L4d brush It holds attributes to be applied to regions of nav areas during generation.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

These are the only attributes that can be applied with this entity; any other attributes must be set by editing the navigation mesh manually.

Note.pngNote:See Navigation Mesh Attributes (L4D) for a complete list of L4D attributes and their effects.
  • Empty (No Wanderers)
  • Battlestation
  • Finale
  • Mission Start
  • Battlefield
  • Checkpoint
  • No mobs

Inputs

Outputs

See Also