Func nav attribute region: Difference between revisions
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Note:See Navigation Mesh Attributes (L4D) for a complete list of L4D attributes and their effects.
TheFixer333 (talk | contribs) (Created page with 'A Left 4 Dead brush entity that holds attributes to be applied to regions of nav areas during generation. ==Keyvalues== {{KV_Targetname}} ==Flags== These are the only attribute…') |
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{{l4d brush|func_nav_attribute_region}} It holds attributes to be applied to regions of nav areas during generation. | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 03:46, 29 July 2009
Template:L4d brush It holds attributes to be applied to regions of nav areas during generation.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
These are the only attributes that can be applied with this entity; any other attributes must be set by editing the navigation mesh manually.

- Empty (No Wanderers)
- Battlestation
- Finale
- Mission Start
- Battlefield
- Checkpoint
- No mobs