Template:KV BaseVehicle: Difference between revisions
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{{ScrollBox|title=BaseVehicle| | |||
; Vehicle Script File <code><[[string]]></code> | |||
: Vehicle script files, contained in <code>scripts/vehicles/</code>, define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model: | |||
:* [[prop_vehicle_airboat]]: <code>airboat.txt</code> | |||
:* [[prop_vehicle_apc]]: <code>apc.txt</code> / <code>apc_npc.txt </code> | |||
:* [[prop_vehicle_crane]]: <code>crane.txt</code> | |||
:* [[prop_vehicle_prisoner_pod]]: <code>prisoner_pod.txt</code> | |||
:* [[prop_vehicle_jeep]]: {{EP2 add|<code>jalopy.txt</code>}} / <code>jeep_test.txt</code> | |||
:* [[prop_vehicle_choreo_generic]]: | |||
:** <code>choreo_vehicle.txt</code> | |||
:** <code>choreo_vehicle_ep1_dogintro.txt</code> | |||
:** <code>choreo_vehicle_ep2_barn1.txt</code> | |||
:** <code>choreo_vehicle_ep2_hangar.txt</code> | |||
:** <code>choreo_vehicle_ep2_intro.txt</code> | |||
:** <code>choreo_vehicle_ep2_Outland_02.txt</code> | |||
:** <code>choreo_vehicle_ep2_playertrapped.txt</code> | |||
:* There is also <code>reference_vehicle.txt</code>, which you can modify to make your own vehicle or use as-is. | |||
; Scale of action input / framerate <code><[[float]]></code> | |||
: {{todo|How fast the vehicle turns/accelerates?}} | |||
{{KV prop_static_base}} | |||
{{KV Global}} | |||
{{KV Origin}} | |||
{{KV Targetname}} | {{KV Targetname}} | ||
[[Category:Vehicle Entities]] | [[Category:Vehicle Entities]] | ||
}} |
Revision as of 03:44, 27 July 2009
BaseVehicle:
- Vehicle Script File
<string>
- Vehicle script files, contained in
scripts/vehicles/
, define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat:
airboat.txt
- prop_vehicle_apc:
apc.txt
/apc_npc.txt
- prop_vehicle_crane:
crane.txt
- prop_vehicle_prisoner_pod:
prisoner_pod.txt
- prop_vehicle_jeep: Template:EP2 add /
jeep_test.txt
- prop_vehicle_choreo_generic:
choreo_vehicle.txt
choreo_vehicle_ep1_dogintro.txt
choreo_vehicle_ep2_barn1.txt
choreo_vehicle_ep2_hangar.txt
choreo_vehicle_ep2_intro.txt
choreo_vehicle_ep2_Outland_02.txt
choreo_vehicle_ep2_playertrapped.txt
- There is also
reference_vehicle.txt
, which you can modify to make your own vehicle or use as-is.
- prop_vehicle_airboat:
- Scale of action input / framerate
<float>
- Todo: How fast the vehicle turns/accelerates?
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities