List of EP2 Soundscapes: Difference between revisions

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(Added EP2 soundscape list)
 
(Took about an hour to do. I got some info from all of the soundscapes.)
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Below is a list of [[soundscapes]] for use in [[Episode Two]]. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.  
Below is a list of [[soundscapes]] for use in [[Episode Two]]. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.  


== soundscapes_outland ==
== First Part/Outland ==
{| cellpadding=2 border=1
!align=left| Name
!align=left| Description and Notes
|-
|<code>ep2_forest.util_windgusts</code>
|Gust-type winds, the type you would normally hear during a damaging thunderstorm.
|-
|<code>ep2_forest.util_shoreline</code>
|An on/off of waves lapping onto a shore. This soundscape should be used with others, as the sound cuts in and out.
|-
|<code>ep2_forest.util_small_river</code>
|Sound of a small river with medium-paced running water.
|-
|<code>ep2_forest.util_birds</code>
|A short 2 second clip of multiple birds in what sounds like a large forest.
|-
|<code>ep2_forest.util_critters</code>
|Random animal noises, most of which you would hear in the forest.
|-
|<code>ep2_forest.frogpond</code>
|A wetlands compilation of birds, crickets, and other noises. The distant movement of water can be heard, almost like the shoreline soundscape above.
|-
|<code>ep2_forest.small_river</code>
|A trickling river, with ambient sounds including birds and insects.
|-
|<code>ep2_forest.light_forest</code>
|Sounds ranging from birds chattering, wind blowing, then a combination.
|-
|<code>ep2_traincrash.intro</code>
|Steady flow of water, with some wind, and various creaking sound, similar to that of lots of metal being put under pressure.
|-
|<code>ep2_traincrash.vista_pre_bridgecrash</code>
|Lots of wind blowing, with sounds that almost suggest a hurricane arriving. This soundscape appears when you see the citadel and portal above it.
|-
|<code>ep2_traincrash.vista_post_bridgecrash</code>
|Similar to the above, except without most of the ambient wind noises.
|-
|<code>ep2_caves.util_flies</code>
|Several sounds of single flies buzzing in and out.
|-
|<code>ep2_caves.util_dist_grubs</code>
|Sparse sounds of odd, echoing noises. This does not sound like the Antlion grubs when you get near them, but this is good enough to set the scene for any cave entrance.
|-
|<code>ep2_caves.util_dist_growls</code>
|Very infrequent, odd echoing noises.
|-
|<code>ep2_caves.util_dist_rumbles</code>
|Only seems to play a short 1/2 second sound of small pebbles.
|-
|<code>ep2_caves.util_tunnel</code>
|Gives a better idea of what the Antlion grubs sound like at a distance. Also includes what sound like some dirt falling, and a faint sound of wind.
|-
|<code>ep2_caves.util_drips</code>
|A variation of local dripping sounds and distant, echoing dripping sounds.
|-
|<code>ep2_caves.main_cavern</code>
|Lets you visualize a wide open cave, with the deep sound of wind blowing trough it. Also includes a distant sound of something falling over, twice. By the way, if you have a 5.1 surround sound system nearby, plug it in now.
|-
|<code>ep2_caves.dropoff</code>
|Possibly a 300 foot dropoff as the name suggests, with various indistinguishable sounds in the background.
|-
|<code>ep2_caves.quiet_tunnel</code>
|Very quiet and distant noises coming from various cave dwellers. I thought I also almost heard the sound of a quick breath nearby.
|-
|<code>ep2_caves.cricket_tunnel</code>
|A combination of a previous soundscape, along with the constant sound of crickets.
|-
|<code>ep2_caves.nests_tunnel</code>
|This soundscape could either be used in a tunnel like the name says, or in a very busy forest. Lots of sounds going on.
|-
|<code>ep2_caves.large_tunnel</code>
|Gives you the best idea of a windy tunnel. Sound like there is a distant headcrab zombie, too.
|-
|<code>ep2_caves.large_grub_cavern</code>
|A combination of several soundscapes this time. Echoing sounds of wind, crickets, and some other noises.
|-
|<code>ep2_caves.watery_cavern</code>
|Another remix of several soundscapes. Echoing water, grubs, and wind.
|}


*ep2_forest.util_windgusts
More to come!
*ep2_forest.util_shoreline
*ep2_forest.util_small_river
*ep2_forest.util_birds
*ep2_forest.util_critters
*ep2_forest.frogpond
*ep2_forest.small_river
*ep2_forest.light_forest
*ep2_traincrash.intro
*ep2_traincrash.vista_pre_bridgecrash
*ep2_traincrash.vista_post_bridgecrash
*ep2_caves.util_flies
*ep2_caves.util_dist_grubs
*ep2_caves.util_dist_growls
*ep2_caves.util_dist_rumbles
*ep2_caves.util_tunnel
*ep2_caves.util_drips
*ep2_caves.main_cavern
*ep2_caves.dropoff
*ep2_caves.quiet_tunnel
*ep2_caves.cricket_tunnel
*ep2_caves.nests_tunnel
*ep2_caves.large_tunnel
*ep2_caves.large_grub_cavern
*ep2_caves.watery_cavern


== soundscapes_outland2 ==
== soundscapes_outland2 ==

Revision as of 14:25, 22 July 2009

Below is a list of soundscapes for use in Episode Two. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

First Part/Outland

Name Description and Notes
ep2_forest.util_windgusts Gust-type winds, the type you would normally hear during a damaging thunderstorm.
ep2_forest.util_shoreline An on/off of waves lapping onto a shore. This soundscape should be used with others, as the sound cuts in and out.
ep2_forest.util_small_river Sound of a small river with medium-paced running water.
ep2_forest.util_birds A short 2 second clip of multiple birds in what sounds like a large forest.
ep2_forest.util_critters Random animal noises, most of which you would hear in the forest.
ep2_forest.frogpond A wetlands compilation of birds, crickets, and other noises. The distant movement of water can be heard, almost like the shoreline soundscape above.
ep2_forest.small_river A trickling river, with ambient sounds including birds and insects.
ep2_forest.light_forest Sounds ranging from birds chattering, wind blowing, then a combination.
ep2_traincrash.intro Steady flow of water, with some wind, and various creaking sound, similar to that of lots of metal being put under pressure.
ep2_traincrash.vista_pre_bridgecrash Lots of wind blowing, with sounds that almost suggest a hurricane arriving. This soundscape appears when you see the citadel and portal above it.
ep2_traincrash.vista_post_bridgecrash Similar to the above, except without most of the ambient wind noises.
ep2_caves.util_flies Several sounds of single flies buzzing in and out.
ep2_caves.util_dist_grubs Sparse sounds of odd, echoing noises. This does not sound like the Antlion grubs when you get near them, but this is good enough to set the scene for any cave entrance.
ep2_caves.util_dist_growls Very infrequent, odd echoing noises.
ep2_caves.util_dist_rumbles Only seems to play a short 1/2 second sound of small pebbles.
ep2_caves.util_tunnel Gives a better idea of what the Antlion grubs sound like at a distance. Also includes what sound like some dirt falling, and a faint sound of wind.
ep2_caves.util_drips A variation of local dripping sounds and distant, echoing dripping sounds.
ep2_caves.main_cavern Lets you visualize a wide open cave, with the deep sound of wind blowing trough it. Also includes a distant sound of something falling over, twice. By the way, if you have a 5.1 surround sound system nearby, plug it in now.
ep2_caves.dropoff Possibly a 300 foot dropoff as the name suggests, with various indistinguishable sounds in the background.
ep2_caves.quiet_tunnel Very quiet and distant noises coming from various cave dwellers. I thought I also almost heard the sound of a quick breath nearby.
ep2_caves.cricket_tunnel A combination of a previous soundscape, along with the constant sound of crickets.
ep2_caves.nests_tunnel This soundscape could either be used in a tunnel like the name says, or in a very busy forest. Lots of sounds going on.
ep2_caves.large_tunnel Gives you the best idea of a windy tunnel. Sound like there is a distant headcrab zombie, too.
ep2_caves.large_grub_cavern A combination of several soundscapes this time. Echoing sounds of wind, crickets, and some other noises.
ep2_caves.watery_cavern Another remix of several soundscapes. Echoing water, grubs, and wind.

More to come!

soundscapes_outland2

  • ep2_portalstorm_stage_1
  • ep2_portalstorm_stage_1_inside
  • ep2_mines.outside
  • ep2_mines.woodbuilding
  • ep2_mines.tunnel
  • ep2_mines.tunnel_dropoff
  • ep2_mines.elevator_shaft
  • ep2_mines.chamber
  • ep2_mines.tunnel_nests
  • ep2_mines.tunnel_grubs
  • ep2_caves.quiet_tunnel_flies
  • ep2_caves.watery_cavern_grubs
  • ep2_caves.large_watery_cavern_grubs
  • ep2_caves.watery_cavern_grubs_dropoff
  • ep2_caves.dropoff_grubs
  • ep2_factory.on_bridge
  • ep2_factory.woodenroom
  • ep2_factory.concreteroom
  • ep2_factory.slimepit
  • ep2_factory.vista
  • ep2_util.advisorpod
  • ep2_farm.advisor_room
  • ep2_farm.courtyard
  • ep2_farm.barn
  • ep2_farm.barn_crawlspace
  • ep2_util.hunters
  • ep2_radiotower.courtyard_hunters
  • ep2_radiotower.courtyard_no_hunters
  • ep2_radiotower.basement
  • ep2_radiotower.radioroom_power_on
  • ep2_radiotower.radioroom_power_off
  • ep2_industrial.garage
  • ep2_industrial.courtyard_toxic
  • ep2_industrial.inside_turret_building
  • ep2_industrial.crane_arena
  • ep2_industrial.no_slime_crane_arena
  • ep2_industrial.traintracks_tunnel
  • ep2_industrial.traintracks_chopper
  • ep2_industrial.traintracks_chopperarena
  • ep2_util.rocket
  • ep2_silo.concretehall
  • ep2_silo.techroom
  • ep2_silo.concreteroom
  • ep2_silo.silo_top
  • ep2_silo.silo_middle
  • ep2_silo.silo_bottom
  • ep2_silobattle.halls
  • ep2_silobattle.waterroom
  • ep2_silobattle.silo_open
  • ep2_silobattle.silo_shut
  • ep2_whiteforest.training
  • ep2_whiteforest.pre_battle
  • ep2_whiteforest.battle
  • ep2_whiteforest.post_battle

soundscapes_silo

  • silo_garage_1
  • silo_indoor_upper_quiet_1
  • silo_missle_upper_1
  • silo_missle_labroom_1