Material surface properties: Difference between revisions
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This is the list of physical surface types that Source recognises, as defined by the files referenced in <code>\scripts\surfaceproperties_manifest.txt</code>. | |||
Surface types define the physical properties of an object including friction and density, collision/footstep sounds, the effect of bullet impacts and, if the object is destructible, health and [[gib]] type. | |||
Both [[material]]s and [[model]]s define their surfaces with the [[$surfaceprop]] command. | |||
== | ==See also== | ||
* [[Creating a Material]] | |||
* [[$surfaceprop]] | |||
== Types == | |||
=== Special === | |||
*default | |||
*default_silent | |||
*floatingstandable | |||
*item | |||
*ladder | |||
*no_decal | |||
*player | |||
*player_control_clip | |||
===Concrete / Rock=== | |||
*baserock | *baserock | ||
*boulder | *boulder | ||
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*rock | *rock | ||
=== | ===Metal=== | ||
*canister | *canister | ||
*chain | *chain | ||
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*weapon | *weapon | ||
=== | ===Wood=== | ||
* | |||
* | *wood | ||
* | *Wood_Box | ||
* | *Wood_Crate | ||
* | *Wood_Furniture | ||
* | *Wood_lowdensity | ||
* | *Wood_Plank | ||
* | *Wood_Panel | ||
* | *Wood_Solid | ||
=== Terrain === | |||
*dirt | |||
*grass | |||
*gravel | |||
*mud | |||
*quicksand | |||
*sand | |||
*slipperyslime | |||
*antlionsand | |||
===Liquid=== | |||
*slime | |||
*water | |||
*wade | |||
=== Frozen === | |||
*ice | |||
*snow | |||
===Organic=== | |||
*alienflesh | |||
*antlion | |||
*armorflesh | |||
*bloodyflesh | |||
*flesh | |||
*foliage | |||
*watermelon | |||
*zombieflesh | |||
=== Manufactured === | |||
*glass | *glass | ||
*glassbottle | *glassbottle | ||
* | *combine_glass | ||
* | *tile | ||
*paper | *paper | ||
*papercup | *papercup | ||
*cardboard | |||
*plaster | *plaster | ||
*plastic_barrel | *plastic_barrel | ||
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*Plastic_Box | *Plastic_Box | ||
*plastic | *plastic | ||
*rubber | *rubber | ||
*rubbertire | *rubbertire | ||
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*slidingrubbertire_front | *slidingrubbertire_front | ||
*slidingrubbertire_rear | *slidingrubbertire_rear | ||
*jeeptire | |||
*brakingrubbertire | |||
=== | ===Miscellaneous=== | ||
*carpet | |||
*ceiling_tile | |||
*computer | |||
*pottery | |||
* | |||
* | |||
* | |||
* | |||
[[Category:Material System]] | [[Category:Material System]] |
Revision as of 08:50, 22 July 2009
This is the list of physical surface types that Source recognises, as defined by the files referenced in \scripts\surfaceproperties_manifest.txt
.
Surface types define the physical properties of an object including friction and density, collision/footstep sounds, the effect of bullet impacts and, if the object is destructible, health and gib type.
Both materials and models define their surfaces with the $surfaceprop command.
See also
Types
Special
- default
- default_silent
- floatingstandable
- item
- ladder
- no_decal
- player
- player_control_clip
Concrete / Rock
- baserock
- boulder
- brick
- concrete
- concrete_block
- gravel
- rock
Metal
- canister
- chain
- chainlink
- combine_metal
- crowbar
- floating_metal_barrel
- grenade
- gunship
- metal
- metal_barrel
- metal_bouncy
- Metal_Box
- metal_seafloorcar
- metalgrate
- metalpanel
- metalvent
- metalvehicle
- paintcan
- popcan
- roller
- slipperymetal
- solidmetal
- strider
- weapon
Wood
- wood
- Wood_Box
- Wood_Crate
- Wood_Furniture
- Wood_lowdensity
- Wood_Plank
- Wood_Panel
- Wood_Solid
Terrain
- dirt
- grass
- gravel
- mud
- quicksand
- sand
- slipperyslime
- antlionsand
Liquid
- slime
- water
- wade
Frozen
- ice
- snow
Organic
- alienflesh
- antlion
- armorflesh
- bloodyflesh
- flesh
- foliage
- watermelon
- zombieflesh
Manufactured
- glass
- glassbottle
- combine_glass
- tile
- paper
- papercup
- cardboard
- plaster
- plastic_barrel
- plastic_barrel_buoyant
- Plastic_Box
- plastic
- rubber
- rubbertire
- slidingrubbertire
- slidingrubbertire_front
- slidingrubbertire_rear
- jeeptire
- brakingrubbertire
Miscellaneous
- carpet
- ceiling_tile
- computer
- pottery