Material surface properties: Difference between revisions
Jump to navigation
Jump to search
m (Robot: fixing template case.) |
TomEdwards (talk | contribs) (cleanup, otherlang2) |
||
Line 1: | Line 1: | ||
{{otherlang2 | |||
| fr = Material surface properties:fr | |||
| jp = Material surface properties:jp | |||
}} | |||
This is the list of material types that [[VMT|VMTs]] can recognize. They are used as a parameter of [[$surfaceprop]]. Models use [[$surfaceprop]] instead. | |||
Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps. | |||
The surface properties are defined in ''scripts/surfaceproperties.txt'' and ''scripts/surfaceproperties_hl2.txt'' and are referenced by ''scripts/surfaceproperties_manifest.txt''. | The surface properties are defined in ''scripts/surfaceproperties.txt'' and ''scripts/surfaceproperties_hl2.txt'' and are referenced by ''scripts/surfaceproperties_manifest.txt''. | ||
All materials and models that do not define | All materials and models that do not define a surfaceprop go to default. | ||
==List== | ==List== | ||
Line 20: | Line 22: | ||
*gravel | *gravel | ||
*rock | *rock | ||
===Liquid=== | ===Liquid=== | ||
Line 26: | Line 27: | ||
*water | *water | ||
*wade | *wade | ||
===Metal=== | ===Metal=== | ||
Line 53: | Line 53: | ||
*strider | *strider | ||
*weapon | *weapon | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
Line 86: | Line 85: | ||
*slidingrubbertire_front | *slidingrubbertire_front | ||
*slidingrubbertire_rear | *slidingrubbertire_rear | ||
===Organic=== | ===Organic=== | ||
Line 97: | Line 95: | ||
*watermelon | *watermelon | ||
*zombieflesh | *zombieflesh | ||
===Snow=== | ===Snow=== | ||
*ice | *ice | ||
*snow | *snow | ||
===Terrain=== | ===Terrain=== | ||
Line 114: | Line 110: | ||
*slipperyslime | *slipperyslime | ||
*tile | *tile | ||
===Wood=== | ===Wood=== | ||
Line 125: | Line 120: | ||
*Wood_Panel | *Wood_Panel | ||
*Wood_Solid | *Wood_Solid | ||
==See also== | ==See also== | ||
* [[Material Creation]] | * [[Material Creation]] | ||
[[Category:Material System]] | [[Category:Material System]] |
Revision as of 08:35, 22 July 2009
This is the list of material types that VMTs can recognize. They are used as a parameter of $surfaceprop. Models use $surfaceprop instead.
Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps.
The surface properties are defined in scripts/surfaceproperties.txt and scripts/surfaceproperties_hl2.txt and are referenced by scripts/surfaceproperties_manifest.txt.
All materials and models that do not define a surfaceprop go to default.
List
Concrete & Rock
- baserock
- boulder
- brick
- concrete
- concrete_block
- gravel
- rock
Liquid
- slime
- water
- wade
Metal
- canister
- chain
- chainlink
- combine_metal
- crowbar
- floating_metal_barrel
- grenade
- gunship
- metal
- metal_barrel
- metal_bouncy
- Metal_Box
- metal_seafloorcar
- metalgrate
- metalpanel
- metalvent
- metalvehicle
- paintcan
- popcan
- roller
- slipperymetal
- solidmetal
- strider
- weapon
Miscellaneous
- brakingrubbertire
- cardboard
- carpet
- ceiling_tile
- combine_glass
- computer
- default
- default_silent
- floatingstandable
- glass
- glassbottle
- item
- jeeptire
- ladder
- no_decal
- paper
- papercup
- plaster
- plastic_barrel
- plastic_barrel_buoyant
- Plastic_Box
- plastic
- player
- player_control_clip
- pottery
- rubber
- rubbertire
- slidingrubbertire
- slidingrubbertire_front
- slidingrubbertire_rear
Organic
- alienflesh
- antlion
- armorflesh
- bloodyflesh
- flesh
- foliage
- watermelon
- zombieflesh
Snow
- ice
- snow
Terrain
- antlionsand
- dirt
- grass
- gravel
- mud
- quicksand
- sand
- slipperyslime
- tile
Wood
- wood
- Wood_Box
- Wood_Crate
- Wood_Furniture
- Wood_lowdensity
- Wood_Plank
- Wood_Panel
- Wood_Solid