Template:Fl BasePropPhysics: Difference between revisions

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m (Robot: fixing template case.)
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1 : Start Asleep
* Start Asleep
* 2 : Don't take physics damage
* Don't take physics damage
* 4 : Debris - Don't collide with the player or other debris
* Debris - Don't collide with the player or other debris
* 8 : Motion Disabled
* Motion Disabled
* {{Fl BreakableProp}}
* {{Fl BreakableProp}}
* 64 : Enable motion on Physcannon grab
* Enable motion on Physcannon grab
* 128 : Not affected by rotor wash
* Not affected by rotor wash
* 256 : Generate output on +USE  
* Generate output on +USE  
* 512 : Prevent pickup
* Prevent pickup
* 1024 : Prevent motion enable on player bump
* Prevent motion enable on player bump
* 4096 : Debris with trigger interaction
* Debris with trigger interaction
* {{EP1 add|8192 : Force server-side (Multiplayer only)}}
* {{EP1 add|Force server-side (Multiplayer only; see [[sv_pushaway_clientside_size]].)}}
: If this object ''has to be'' server-side, set this flag. See [[sv_pushaway_clientside_size]].
* {{EP1 add|Physgun can ALWAYS pick up. No matter what.}}
* {{EP1 add|1048576 : Physgun can ALWAYS pick up. No matter what.}}

Revision as of 10:50, 20 July 2009

  • Start Asleep
  • Don't take physics damage
  • Debris - Don't collide with the player or other debris
  • Motion Disabled
  • BreakableProp:
Break on Touch : [16]
Break on Pressure : [32]
Will break after being stood on for PressureDelay seconds.
Note.pngNote:Some models will break instantly if this is or isn't set. (e.g. militiawindow02_breakable.mdl, window_industrial.mdl)
  • Enable motion on Physcannon grab
  • Not affected by rotor wash
  • Generate output on +USE
  • Prevent pickup
  • Prevent motion enable on player bump
  • Debris with trigger interaction
  • Force server-side (Multiplayer only; see sv_pushaway_clientside_size.) (in all games since Half-Life 2: Episode One)
  • Physgun can ALWAYS pick up. No matter what. (in all games since Half-Life 2: Episode One)