Env hudhint: Difference between revisions
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; Hint Text (localized) <code><[[string]]></code> | ; Hint Text (localized) <code><[[string]]></code> | ||
: This should be match a HUD hint entry in <code>hl2\resource\[[valve_english.txt]]</code> or its localized equivalent. | : This should be match a HUD hint entry in <code>hl2\resource\[[valve_english.txt]]</code> or its localized equivalent. Example: entering "Valve_Hint_Zoom" will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function. {{warning|If an unlocalized string (ex. "%+zoom% ZOOM VIEW" instead of "Valve_Hint_Zoom") is typed directly in editor, Hammer will become confused the next time the VMF is loaded and freeze!}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
Revision as of 04:22, 20 July 2009
Template:Base point It is an entity to control the display of HUD hints, which show the player what key is bound to a particular command.
See also
- env_message - A similar entity that displays other predefined messages on the screen.
Keyvalues
- Hint Text (localized)
<string>
- This should be match a HUD hint entry in
hl2\resource\valve_english.txt
or its localized equivalent. Example: entering "Valve_Hint_Zoom" will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.Warning:If an unlocalized string (ex. "%+zoom% ZOOM VIEW" instead of "Valve_Hint_Zoom") is typed directly in editor, Hammer will become confused the next time the VMF is loaded and freeze!
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
ShowHudHint
HideHudHint
(in all games since)
- Show/hide the hint message.