Template:I PlayerCompanion: Difference between revisions
		
		
		
		
		
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| m (Robot: fixing template case.) | TomEdwards (talk | contribs)  No edit summary | ||
| Line 1: | Line 1: | ||
| {{ScrollBox|title=PlayerCompanion| | |||
| : Use this input to teleport the NPC to a  | ; {{EP1 add|<code>OutsideTransition</code>}} | ||
| : Use this input to teleport the NPC to a [[hint node]] with the "Player Squad Transition Point" hint type. | |||
| ; {{EP1 add|<code>EnableAlwaysTransition</code>}} | |||
| : Enable the 'always transition' behavior | : Enable the 'always transition' behavior | ||
| ; {{EP1 add|<code>DisableAlwaysTransition</code>}} | |||
| : Disable the 'always transition' behavior | : Disable the 'always transition' behavior | ||
| ; {{EP1 add|<code>MakeGameEndAlly</code>}} | |||
| : Make this NPC a game end ally. | : Make this NPC a game end ally. | ||
| ; {{EP1 add|<code>MakeRegularAlly</code>}} | |||
| : Make this NPC a regular ally. | : Make this NPC a regular ally. | ||
| ; {{EP1 add|<code>EnableWeaponPickup</code>}} | |||
| : Enable Weapon Pickup | : Enable Weapon Pickup | ||
| ; {{EP1 add|<code>DisableWeaponPickup</code>}} | |||
| : Disable Weapon Pickup | : Disable Weapon Pickup | ||
| ; {{EP1 add|<code>GiveWeapon <[[classname]]></code>}} | |||
| : Gives the NPC a weapon of the specified entity name. | : Gives the NPC a weapon of the specified entity name. | ||
| }} | |||
Revision as of 12:48, 19 July 2009
PlayerCompanion:
- OutsideTransition(in all games since ) )
- Use this input to teleport the NPC to a hint node with the "Player Squad Transition Point" hint type.
- EnableAlwaysTransition(in all games since ) )
- Enable the 'always transition' behavior
- DisableAlwaysTransition(in all games since ) )
- Disable the 'always transition' behavior
- MakeGameEndAlly(in all games since ) )
- Make this NPC a game end ally.
- MakeRegularAlly(in all games since ) )
- Make this NPC a regular ally.
- EnableWeaponPickup(in all games since ) )
- Enable Weapon Pickup
- DisableWeaponPickup(in all games since ) )
- Disable Weapon Pickup
- GiveWeapon <classname>(in all games since ) )
- Gives the NPC a weapon of the specified entity name.