List of Portal soundscapes: Difference between revisions
Jump to navigation
Jump to search
Yar Kramer (talk | contribs) No edit summary |
Yar Kramer (talk | contribs) No edit summary |
||
Line 27: | Line 27: | ||
*portal_escape.hazard_liquid_tunnel | *portal_escape.hazard_liquid_tunnel | ||
[[Category:Level Design]][[Category:Sound System]] | [[Category:Level Design]][[Category:Sound System]][[Category:Portal]] |
Revision as of 11:32, 17 July 2009
Below are the list of Portal soundscapes, separated by test chamber and escape.
Test Chamber soundscapes
- portal_testchmb.fixed_portal
Note:Position 0 be the fixed Portal you want the player guided to.
- portal_testchmb.tight_space
- portal_testchmb.elevator_shaft
- portal_testchmb.get_the_box
- portal_testchmb.explore_space
- portal_testchmb.cross_the_gap
Note:Position 0 is the location across the gap where the Portal should be put.
- portal_testchmb.energy_ball
- portal_testchmb.goo_pit
- portal_testchmb.cleanser
- portal_testchmb.fling
- portal_testchmb.turret_danger
- portal_testchmb.use_your_box
Note:Position 0 is the box you want the player to use.
- portal_testchmb.track_train
- portal_testchmb.fire_pit
Escape soundscapes
- portal_escape.tube
- portal_escape.intro
- portal_escape.in_shaft_low
- portal_escape.in_shaft_high
- portal_escape.nearing_boss
- portal_escape.final_boss
- portal_escape.final_boss2
- portal_escape.hazard_liquid_tunnel