User:TomEdwards/SDK Docs draft: Difference between revisions
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| '''[[:category:Level Design|Level Design]]''' | | '''[[:category:Level Design|Level Design]]''' | ||
| Maps are the 3D worlds where everything comes together | | Maps are the 3D worlds where everything comes together | ||
|- | |||
| '''[[:category:Programming|Programming]]''' | |||
| Source's C++ program code defines the way the world and game rules behave | |||
|- | |||
| '''[[:category:Modeling|Modeling]]''' | |||
| Characters, monsters, guns, and sometimes even whole buildings are models | |||
|- | |- | ||
| '''[[:category:Material System|Materials]]''' | | '''[[:category:Material System|Materials]]''' | ||
| | | Textures and shaders are combined in Source to create materials | ||
|- | |- | ||
| '''[[:category:Sound System|Sounds]]''' | | '''[[:category:Sound System|Sounds]]''' | ||
| | | Quality audio adds a fourth dimension to your world | ||
|- | |- | ||
| '''[[:category:Particle_System|Particles]]''' | | '''[[:category:Particle_System|Particles]]''' | ||
| Effects like smoke, sparks, blood and fire are created with particles | | Effects like smoke, sparks, blood and fire are created with particles | ||
|- | |- | ||
| '''[[:category:Choreography|Choreography]]''' | | '''[[:category:Choreography|Choreography]]''' | ||
| | | Direct your digital actors' performances with choreographed scenes | ||
|- | |- | ||
| '''[[:Category:Tutorials|Tutorials]]''' | | '''[[:Category:Tutorials|Tutorials]]''' | ||
| Need help | | Need help using a particular Source feature? | ||
|- | |- | ||
| '''[[:category:Technical|Technical]]''' | | '''[[:category:Technical|Technical]]''' | ||
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| Explanations of common terms | | Explanations of common terms | ||
|- | |- | ||
| '''[[:Category:Third Party Tools|Third Party Tools]]''' | | '''[[:Category:Third Party Tools|Third-Party Tools]]''' | ||
| Developer tools created outside Valve | | Developer tools created outside Valve | ||
|} | |} | ||
[[Category:Entry pages]]__NOTOC____NOEDITSECTION__ | [[Category:Entry pages]]__NOTOC____NOEDITSECTION__ |
Revision as of 13:42, 16 July 2009

Frequently Asked Questions | Release Notes | Known Issues
Modding | Tips on managing and releasing your project |
Level Design | Maps are the 3D worlds where everything comes together |
Programming | Source's C++ program code defines the way the world and game rules behave |
Modeling | Characters, monsters, guns, and sometimes even whole buildings are models |
Materials | Textures and shaders are combined in Source to create materials |
Sounds | Quality audio adds a fourth dimension to your world |
Particles | Effects like smoke, sparks, blood and fire are created with particles |
Choreography | Direct your digital actors' performances with choreographed scenes |
Tutorials | Need help using a particular Source feature? |
Technical | Miscellaneous technical aspects of the engine |
Glossary | Explanations of common terms |
Third-Party Tools | Developer tools created outside Valve |