User:TomEdwards/SDK Docs draft: Difference between revisions

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| '''[[:category:Level Design|Level Design]]'''
| '''[[:category:Level Design|Level Design]]'''
| Maps are the 3D worlds where everything comes together
| Maps are the 3D worlds where everything comes together
|-
| '''[[:category:Programming|Programming]]'''
| Source's C++ program code defines the way the world and game rules behave
|-
| '''[[:category:Modeling|Modeling]]'''
| Characters, monsters, guns, and sometimes even whole buildings are models
|-
|-
| '''[[:category:Material System|Materials]]'''
| '''[[:category:Material System|Materials]]'''
| Surface textures and shaders are combined in Source to create materials
| Textures and shaders are combined in Source to create materials
|-
|-
| '''[[:category:Sound System|Sounds]]'''
| '''[[:category:Sound System|Sounds]]'''
| How to extend and manipulate Source's software sound system
| Quality audio adds a fourth dimension to your world
|-
|-
| '''[[:category:Particle_System|Particles]]'''
| '''[[:category:Particle_System|Particles]]'''
| Effects like smoke, sparks, blood and fire are created with particles
| Effects like smoke, sparks, blood and fire are created with particles
|-
| '''[[:category:Modeling|Modeling]]'''
| Characters, monsters, guns, and sometimes even whole buildings are models
|-
|-
| '''[[:category:Choreography|Choreography]]'''
| '''[[:category:Choreography|Choreography]]'''
| Make characters come to life with Source's choreography system
| Direct your digital actors' performances with choreographed scenes
|-
| '''[[:category:Programming|Programming]]'''
| Source's C++ program code defines the way the world and game rules behave
|-
|-
| '''[[:Category:Tutorials|Tutorials]]'''
| '''[[:Category:Tutorials|Tutorials]]'''
| Need help trying to use a particular Source feature?
| Need help using a particular Source feature?
|-
|-
| '''[[:category:Technical|Technical]]'''
| '''[[:category:Technical|Technical]]'''
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| Explanations of common terms
| Explanations of common terms
|-
|-
| '''[[:Category:Third Party Tools|Third Party Tools]]'''
| '''[[:Category:Third Party Tools|Third-Party Tools]]'''
| Developer tools created outside Valve
| Developer tools created outside Valve
|}
|}


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Revision as of 13:42, 16 July 2009

Template:Otherlang2

Source

Frequently Asked Questions | Release Notes | Known Issues

Categories
Modding Tips on managing and releasing your project
Level Design Maps are the 3D worlds where everything comes together
Programming Source's C++ program code defines the way the world and game rules behave
Modeling Characters, monsters, guns, and sometimes even whole buildings are models
Materials Textures and shaders are combined in Source to create materials
Sounds Quality audio adds a fourth dimension to your world
Particles Effects like smoke, sparks, blood and fire are created with particles
Choreography Direct your digital actors' performances with choreographed scenes
Tutorials Need help using a particular Source feature?
Technical Miscellaneous technical aspects of the engine
Glossary Explanations of common terms
Third-Party Tools Developer tools created outside Valve