User:TomEdwards/SDK Docs draft: Difference between revisions
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<p style="text-align:center"><strong>[[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]] | [[Source SDK Known Issues|Known Issues]]</strong></p> | <p style="text-align:center"><strong>[[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]] | [[Source SDK Known Issues|Known Issues]]</strong></p> | ||
{| class="standard-table" style=" | {| class="standard-table" style="margin:auto;" | ||
<caption style="background:#EAEEDB;border:1px solid #D0D0D0;padding:0.2em;margin-left:-1px;">Categories</caption> | |||
|- | |- | ||
| '''[[:category:Modding|Modding]]''' | | '''[[:category:Modding|Modding]]''' | ||
| Tips on managing and releasing your project | | Tips on managing and releasing your project | ||
|- | |- | ||
| '''[[:category:Level Design|Level Design]]''' | | '''[[:category:Level Design|Level Design]]''' | ||
| Maps are the 3D worlds where everything comes together | | Maps are the 3D worlds where everything comes together | ||
|- | |- | ||
| '''[[:category: | | '''[[:category:Material System|Materials]]''' | ||
| | | Surface textures and shaders are combined in Source to create materials | ||
|- | |- | ||
| '''[[:category: | | '''[[:category:Sound System|Sounds]]''' | ||
| | | How to extend and manipulate Source's software sound system | ||
|- | |- | ||
| '''[[:category: | | '''[[:category:Particle_System|Particles]]''' | ||
| | | Effects like smoke, sparks, blood and fire are created with particles | ||
|- | |- | ||
| '''[[:category:Modeling|Modeling]]''' | | '''[[:category:Modeling|Modeling]]''' | ||
| Characters, monsters, | | Characters, monsters, guns, and sometimes even whole buildings are models | ||
|- | |- | ||
| '''[[:category: | | '''[[:category:Choreography|Choreography]]''' | ||
| | | Make characters come to life with Source's choreography system | ||
|- | |- | ||
| '''[[:category:Programming|Programming]]''' | | '''[[:category:Programming|Programming]]''' | ||
| Source's C++ program code defines the way the world | | Source's C++ program code defines the way the world and game rules behave | ||
|- | |- | ||
| '''[[:Category:Tutorials|Tutorials]]''' | | '''[[:Category:Tutorials|Tutorials]]''' | ||
| Need help trying to use a particular Source feature? | | Need help trying to use a particular Source feature? | ||
|- | |- | ||
| '''[[:category:Technical|Technical]]''' | | '''[[:category:Technical|Technical]]''' | ||
| Miscellaneous technical aspects of the engine | | Miscellaneous technical aspects of the engine | ||
|- | |- | ||
| '''[[:Category:Glossary|Glossary]]''' | | '''[[:Category:Glossary|Glossary]]''' | ||
| Explanations of common terms | | Explanations of common terms | ||
|- | |- | ||
| '''[[:Category:Third Party Tools|Third Party Tools]]''' | | '''[[:Category:Third Party Tools|Third Party Tools]]''' | ||
| Developer tools created | | Developer tools created outside Valve | ||
|} | |} | ||
[[Category:Entry pages]]__NOTOC____NOEDITSECTION__ | [[Category:Entry pages]]__NOTOC____NOEDITSECTION__ |
Revision as of 11:09, 16 July 2009

Frequently Asked Questions | Release Notes | Known Issues
Modding | Tips on managing and releasing your project |
Level Design | Maps are the 3D worlds where everything comes together |
Materials | Surface textures and shaders are combined in Source to create materials |
Sounds | How to extend and manipulate Source's software sound system |
Particles | Effects like smoke, sparks, blood and fire are created with particles |
Modeling | Characters, monsters, guns, and sometimes even whole buildings are models |
Choreography | Make characters come to life with Source's choreography system |
Programming | Source's C++ program code defines the way the world and game rules behave |
Tutorials | Need help trying to use a particular Source feature? |
Technical | Miscellaneous technical aspects of the engine |
Glossary | Explanations of common terms |
Third Party Tools | Developer tools created outside Valve |