Compiler choices: Difference between revisions
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TomEdwards (talk | contribs) m (fix other vce2005 link) |
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{{otherlang2|ru=Compiler Choices:ru|es=Compiler Choices:es}} | |||
[[Image:Vsexpress logo.png|right|Visual Studio Express logo]] | [[Image:Vsexpress logo.png|right|Visual Studio Express logo]] | ||
[[Image:Gccegg-65.png|right|GCC logo]] | [[Image:Gccegg-65.png|right|GCC logo]] | ||
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* [[Compiling under VS2008]] | * [[Compiling under VS2008]] | ||
* [[Compiling under Linux]] | * [[Compiling under Linux]] | ||
[[Category:Source_SDK_FAQ]] | [[Category:Source_SDK_FAQ]] | ||
[[Category:Programming]] | [[Category:Programming]] |
Revision as of 13:59, 15 July 2009
You have several choices for compiling the Source SDK:
- Visual Studio 2005 / Visual C++ Express 2005 — which are the officially supported compilers.
- Visual Studio 2008 / Visual C++ Express 2008 — which can be used after a bit of work.
- GCC — which is used to compile Linux Dedicated Servers.
If you own a copy of Visual Studio 2005/2008 you'll probably want to use that, and if you're compiling for Linux you don't have a choice to make. Which leaves only the Visual C++ Express versions to choose between:
- VCE2005
- Officially supported by Valve
- Older technology
- VCE2008
- Supported by Microsoft
- Better Vista compatibility
- Nicer user interface
Both are perfectly acceptable choices, providing for free all of the functionality needed to program and compile a mod. If you are unsure, choose 2005.
Additional SDKs
- VCE2005 users need to download the Windows SDK (Windows 2000 users: Platform SDK). Visual Studio and VCE2008 users do not.
- If you want to create new shaders, the DirectX SDK is required.