Talk:Env gunfire: Difference between revisions
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(ββEnv_gunfire in 3D skybox?: new section) |
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:That's not the point of the entity...just get a coder to do that—'''[[User:Ts2do|ts2do]]''' 15:29, 19 Nov 2006 (PST) | :That's not the point of the entity...just get a coder to do that—'''[[User:Ts2do|ts2do]]''' 15:29, 19 Nov 2006 (PST) | ||
== Env_gunfire in 3D skybox? == | |||
Anyone knows if this entity will work if it's placed inside a 3D skybox? And if it's affirmative, the tracers shot by the entity will be seen as always or bigger? --[[User:Erwaitin|erwaitin]] 18:47, 15 July 2009 (UTC) |
Revision as of 11:47, 15 July 2009
Couldn't this theroretically be used to make a new weapon using hammer alone? I.e parent a gun dynamic mesh to the player and have it fire when the player clicks primary mouse and do all the other things weapons do?
- That's not the point of the entity...just get a coder to do that—ts2do 15:29, 19 Nov 2006 (PST)
Env_gunfire in 3D skybox?
Anyone knows if this entity will work if it's placed inside a 3D skybox? And if it's affirmative, the tracers shot by the entity will be seen as always or bigger? --erwaitin 18:47, 15 July 2009 (UTC)