Trigger finale: Difference between revisions

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m (Robot: fixing template case.)
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== Outputs ==
== Outputs ==
* {{O Targetname}}
* '''EscapeVehicleLeaving'''
* '''FinaleEscapeStarted'''
* '''FinaleLost'''
* '''FinalePause'''
* '''FinalePause'''
:Fired every time there is a pause in the Finale.  Each pause lasts 5 seconds and happens before and after each tank spawn, and  in the middle of a horde spawn.  Therefore, there are 6 pauses during each finale.
:Fired every time there is a pause in the Finale.  Each pause lasts 5 seconds and happens before and after each tank spawn, and  in the middle of a horde spawn.  Therefore, there are 6 pauses during each finale. <!-- As in: Finale start--50 zombies--pause--50 zombies--pause--tank--pause--50 zombies--pause--50 zombies-pause-tank-pause-rescue vehicle.-->
: <!-- As in: Finale start--50 zombies--pause--50 zombies--pause--tank--pause--50 zombies--pause--50 zombies-pause-tank-pause-rescue vehicle.-->
* '''FinaleStart'''
* '''FinaleWon'''
* '''FirstUseStart'''
* '''UseStart'''
[[Category:Left 4 Dead Entities]]
[[Category:Left 4 Dead Entities]]

Revision as of 13:03, 6 July 2009

Note.pngNote:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.

Entity Description

Triggers the end of the current campaign session.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • Origin:
Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
  • UseDelay
<int>
  • UseDuration
<int>

Inputs

  • FinaleEscapeForceSurvivorPositions

Outputs

  • EscapeVehicleLeaving
  • FinaleEscapeStarted
  • FinaleLost
  • FinalePause
Fired every time there is a pause in the Finale. Each pause lasts 5 seconds and happens before and after each tank spawn, and in the middle of a horde spawn. Therefore, there are 6 pauses during each finale.
  • FinaleStart
  • FinaleWon
  • FirstUseStart
  • UseStart