Trigger finale: Difference between revisions
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Note:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.
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== Outputs == | == Outputs == | ||
* {{O Targetname}} | |||
* '''EscapeVehicleLeaving''' | |||
* '''FinaleEscapeStarted''' | |||
* '''FinaleLost''' | |||
* '''FinalePause''' | * '''FinalePause''' | ||
:Fired every time there is a pause in the Finale. Each pause lasts 5 seconds and happens before and after each tank spawn, and in the middle of a horde spawn. Therefore, there are 6 pauses during each finale. | :Fired every time there is a pause in the Finale. Each pause lasts 5 seconds and happens before and after each tank spawn, and in the middle of a horde spawn. Therefore, there are 6 pauses during each finale. <!-- As in: Finale start--50 zombies--pause--50 zombies--pause--tank--pause--50 zombies--pause--50 zombies-pause-tank-pause-rescue vehicle.--> | ||
* '''FinaleStart''' | |||
* '''FinaleWon''' | |||
* '''FirstUseStart''' | |||
* '''UseStart''' | |||
[[Category:Left 4 Dead Entities]] | [[Category:Left 4 Dead Entities]] |
Revision as of 13:03, 6 July 2009

Entity Description
Triggers the end of the current campaign session.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- UseDelay
- <int>
- UseDuration
- <int>
Inputs
- FinaleEscapeForceSurvivorPositions
Outputs
- EscapeVehicleLeaving
- FinaleEscapeStarted
- FinaleLost
- FinalePause
- Fired every time there is a pause in the Finale. Each pause lasts 5 seconds and happens before and after each tank spawn, and in the middle of a horde spawn. Therefore, there are 6 pauses during each finale.
- FinaleStart
- FinaleWon
- FirstUseStart
- UseStart