Portal: Stay Inside: Difference between revisions

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== Media, etc... ==
== Media, etc... ==
 
<gallery Caption=Screenshots>
I'll post any screenshots and such here.
Image:PSI--Chamber_00_00.jpg|Testchamber 00
[[Image:PSI Screenshot 00.jpg|thumb|A preliminary screenshot.]]
Image:PSI--Chamber_00_01.jpg|Testchamber 00
Image:PSI--Chamber_01_00.jpg|Testchamber 01
Image:PSI--Chamber_01_01.jpg|Testchamber 01
Image:PSI--Chamber_02_00.jpg|Testchamber 02
</gallery>


== A Final Note ==
== A Final Note ==


Please leave any questions or anything on the talk page--I'll be checking this article frequently.  I will also be, most likely, modifying this page very often.
Please leave any questions or anything on the talk page--I'll be checking this article frequently.  I will also be, most likely, modifying this page very often.

Revision as of 11:32, 1 July 2009

Development.png

This mod for Source is currently in alpha development.

Introduction

Portal: Stay Inside is a third-party modification for VALVe's Portal by me, WinstonSmith(Note: the PSI project hasn't been transfered to a different user; see my userpage for details). It contains a series of puzzles just like the original Portal, but one of my priorities is to add a deeper storyline. I am (as of February 2009) still in the EARLIEST stages of developement; I haven't even finished a single map yet.

Who's Working on This Thing?

As of now, I'm the only person who is working on Portal: Stay Inside. This is mainly because I'm very busy, and I don't have much time to devote to the mod.

So What Makes This So Special?

This mod will have some brilliant content contributed by other gamers, including:

  • ReepBlue's excellent Portal Warm Textures (get 'em here!)
  • A few great signage textures from Farragar (get 'em here!)
  • New game concepts (such as timed buttons--I know I could've used switches, but whatever)
  • Possible new voices. Because I don't have the equipment or the resources to record my own voices (not to mention the skill to edit the files to make them sound GLaDOS-like), and because FacePoser is an incredibly oblique piece of software, there's a good chance I'm going to default to the included scenes.

It probably will have none but the simplest models, as I'm currently using Google Sketchup as my modelmaking program. I might, if I have the time, learn the basics of XSI, but for now I'm content with Sketchup. The tools I use to convert *.skp files to .mdl files are called PlayUp Tools--Google it and check it out!

I'd love to introduce new puzzle designs or game elements, but I can't do anything with coding because I've barely mastered the C++ "Hello World" program.

So What's Next?

If all goes well, I'd like to have a website/blog up and running for the mod. I'd also (obviously--isn't this the dream of any developer?) like to have VALVe take notice of the mod once it's public.

Media, etc...

A Final Note

Please leave any questions or anything on the talk page--I'll be checking this article frequently. I will also be, most likely, modifying this page very often.