List of Dreamball Particles: Difference between revisions

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List of used particles. Use a [[info_particle_system]] entity to use them.
List of useful Dreamball particles. Use a [[info_particle_system]] entity to use them. Place the entity where you want the particle to spawn and type the name of the particle in the '''effect_name''' field of the [[info_particle_system]] and set it's active state.


:'''checkpoints.pcf'''
 
*checkpoint01
*'''ice_fire''' - the ice fire seen on the purple poles in Ice World maps
*checkpoint01_small
*'''checkpoint_bubbles1''' - the spinning bubbles seen at the checkpoints
:'''effects.pcf'''
*'''lamp_fx_a1''' - the small pink glow seen on the blue / orange lamp models
*ring
*'''wind_push''' - the wind effect seen on Fans
*wind_push
*'''thruster_large_icy''' - the ice thruster used with the 'platform1.mdl' model in Ice World maps
:'''effects2.pcf'''
*'''map_win_explode''' - the blue 'explode' effect seen at the end of World maps
*button_effect1
*'''chimney_smoke1''' - the smoke from the chimney's in the first Night World map
*button_effect1_child1
*'''light_pole_glow1_blue''' -  the blue glow seen on the purple poles in Night World maps
*button_effect1_child2
*'''thruster_small''' - used with the 'platform1.mdl' model for the floating platforms
*lamp_effect1
*'''fire_fire''' - the fire seen on the purple poles in Lava World maps
*lamp_effect1_child1
*'''warp_explosion2''' - a refract warp explosion
*light_pole_effect1
*'''orb01''' - blue orb explosion seen in Orb Hunt maps
*light_pole_effect1_child1
**'''orb01_green''' - same orb but in green
*map_win01
*'''checkpoint_red''' - the red flicker glow above the checkpoint models
*map_win01_child1
**'''checkpoint_blue''' - same but in blue
*map_win01_child4
*'''ballswitch1''' - the blue spark explosion seen on marble model switchers
*map_win01_child4_1
*'''powerup_jump_equiped1''' - the blue spinning bubbles used on jump powerup enables
*map_win01_child5
*'''smoke_blackbillow1_skybox''' - big smoke trail - use in a 3D skybox
*map_win01_spread
*spread02
*warp_explosion1
*warp_explosion2
:'''marble_fire.pcf'''
*fire_fire
*ice_fire
:'''marble_glow.pcf'''
*glow_blue1
*platform_thruster1
*thruster1
*thruster_large
*thruster_small
:'''orb.pcf'''
*green_child1
*green_child1_warp
*green_child2
*map_win_explode
*map_win_explode_child1
*map_win_explode_child2
*map_win_explode_child3
*map_win_explode_child4
*orb01
*orb01_child1
*orb01_child2
*orb01_child3
*orb01_child4
*orb01_child5
*orb01_child6
*orb01_green
:'''smoke_blackbillow.pcf'''
*chimney_smoke1


==See Also==
==See Also==

Revision as of 18:30, 27 June 2009

List of useful Dreamball particles. Use a info_particle_system entity to use them. Place the entity where you want the particle to spawn and type the name of the particle in the effect_name field of the info_particle_system and set it's active state.


  • ice_fire - the ice fire seen on the purple poles in Ice World maps
  • checkpoint_bubbles1 - the spinning bubbles seen at the checkpoints
  • lamp_fx_a1 - the small pink glow seen on the blue / orange lamp models
  • wind_push - the wind effect seen on Fans
  • thruster_large_icy - the ice thruster used with the 'platform1.mdl' model in Ice World maps
  • map_win_explode - the blue 'explode' effect seen at the end of World maps
  • chimney_smoke1 - the smoke from the chimney's in the first Night World map
  • light_pole_glow1_blue - the blue glow seen on the purple poles in Night World maps
  • thruster_small - used with the 'platform1.mdl' model for the floating platforms
  • fire_fire - the fire seen on the purple poles in Lava World maps
  • warp_explosion2 - a refract warp explosion
  • orb01 - blue orb explosion seen in Orb Hunt maps
    • orb01_green - same orb but in green
  • checkpoint_red - the red flicker glow above the checkpoint models
    • checkpoint_blue - same but in blue
  • ballswitch1 - the blue spark explosion seen on marble model switchers
  • powerup_jump_equiped1 - the blue spinning bubbles used on jump powerup enables
  • smoke_blackbillow1_skybox - big smoke trail - use in a 3D skybox

See Also