Tier1: Difference between revisions
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Note:AAA game engines rarely use an operating system's own STL for performance reasons. More details here.
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* <code>[[ConVar]]</code> | * <code>[[ConVar]]</code> | ||
* <code>[[CStringPool]]</code> | * <code>[[CStringPool]]</code> | ||
* <code>[[KeyValues]]</code> | |||
=== CUtl === | === CUtl === | ||
Revision as of 08:35, 23 June 2009
Tier1 contains Valve's version of the Standard Template Library. It also provides various other Source-specific features, most notably console commands and variables.
Tier1's source is included in the SDK at root\tier1\, but the compiled library shipped with the engine lives outside the game directory and as such cannot be overridden by mods. It is perfectly possible to copy parts of the Tier1 source over to your mod's own codebase, however.
Components
This list does not include "variations on a theme". Open Tier1's project and inspect its contents for yourself if you want a complete run-down.
General
bf_readbf_writeCArrayAutoPtrCAutoRefCAutoPushPopCBitBufferCBitReadCBitWriteCCommandCCommandBufferCCountedStringPoolCDataManagerBaseCEmptyConVarCFunctorCMemoryPoolCMemoryStackConCommandConVarCStringPoolKeyValues
CUtl
CUtlBinaryBlockCUtlBufferCUtlCharConversionCUtlCStringConversionCUtlDataEnvelopeCUtlDictCUtlEnvelopeCUtlHandleCUtlHandleTableCUtlHashCUtlInplaceBufferCUtlLinkedListCUtlMapCUtlMemoryCUtlMultiListCUtlNoEscConversionCUtlPriorityQueueCUtlPtrLinkedListCUtlQueueCUtlRBTreeCUtlSortVectorCUtlStackCUtlStringCUtlStringMapCUtlSymbolCUtlSymbolTableCUtlVector