Func viscluster: Difference between revisions
Jump to navigation
Jump to search
Warning:The brush should not cross the surface of water. If it needs to, create a second, separate entity on the other side.
TomEdwards (talk | contribs) mNo edit summary |
TomEdwards (talk | contribs) m (templated) |
||
Line 1: | Line 1: | ||
{{Base brush ep2}} It is a [[Vvis|VVIS]]-optimising [[internal entity]] that allows you to manually tell VVIS that the [[visleaf|leaves]] inside its volume can all see each other. This is useful in large open areas where visibility calculations would otherwise take a very, ''very'' long time to complete. It should be textured with <code>tools\toolstrigger</code>. | |||
This entity does '''not''' change the location or number of leaves. See [[Visibility optimization]] to improve performance! | This entity does '''not''' change the location or number of leaves. See [[Visibility optimization]] to improve performance! |
Revision as of 07:22, 19 June 2009
Template:Base brush ep2 It is a VVIS-optimising internal entity that allows you to manually tell VVIS that the leaves inside its volume can all see each other. This is useful in large open areas where visibility calculations would otherwise take a very, very long time to complete. It should be textured with tools\toolstrigger
.
This entity does not change the location or number of leaves. See Visibility optimization to improve performance!
