Hammer Feature Requests: Difference between revisions
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* Long file names can't be seen in Face Edit dialog. | * Long file names can't be seen in Face Edit dialog. | ||
* Face Edit dialog loses focus when cursor moves off the dialog. | |||
[[Category:Level Design]] | [[Category:Level Design]] | ||
[[Category:Developer Issues and Workarounds]] | [[Category:Developer Issues and Workarounds]] |
Revision as of 15:21, 12 October 2005
Features
- Drag and drop of map files onto Hammer, to open
- Implementation of variable falloff on displacement tools
- Simple lighting preview in 3D view
- Hammer<->HL2 compatibility (able to run both simultaneously without any problems)
- Updated HL2 FGD (some entities that are used in the sample maps aren't in the HL2 FDG, info_light_relative for example)
- Option for compile window to retain last known screen position and size.
- Icon in Texture browser to indicate custom material.
- Ability to Copy material name and path from Texture browser.
- Ability to move the camera while editing displacement maps.
- Ability to 'play' the map while in hammer.
Bugs
- Long file names can't be seen in Face Edit dialog.
- Face Edit dialog loses focus when cursor moves off the dialog.