VGUI PanelListPanel: Difference between revisions

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  vgui::PanelListPanel* myPanel = new PanelListPanel(this, "myPanel");
  vgui::PanelListPanel* myPanel = new PanelListPanel(this, "myPanel");
Once we have our PanelListPanel created, we can add controls to it in our ApplySchemeSettings function. Heres the ApplySchemeSettings function for the skeleton PanelListPanel displayed in the image above:
void CItemMenu::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
vgui::Label* label = new Label( this, "label1", "Label1" );
label->SetText("Label1");
for (int i = 0; i < 5; i++)
{
char buffer [40];
Q_snprintf(buffer, sizeof(buffer), "image%i", i);
vgui::ImagePanel* imagePanel = new ImagePanel( this, buffer );
imagePanel->SetImage(scheme()->GetImage("materials/HUD/eye", false));
Q_snprintf(buffer, sizeof(buffer), "label%i", i);
vgui::Label* label = new Label( this, buffer, buffer );
label->SetText(buffer);
m_pList->AddItem(label, imagePanel);
}
m_pList->SetVisible( true );


[[Category:VGUI_Controls|P]]
[[Category:VGUI_Controls|P]]

Revision as of 21:58, 6 June 2009

A PanelListPanel is a vgui2 element defined in the vgui_controls library, in the file PanelListPanel.cpp. PanelListPanels are available in all source games. PanelListPanels display a list of user specified label, control pairs.

This is a screenshot of a skeleton PanelListPanel.

Example Usage

Before creating anything, we first need to include the PanelListPanel header file.

#include <vgui_controls/PanelListPanel.h>

PanelListPanels can be created via the c++ keyword new with a simple call to PanelListPanel.

vgui::PanelListPanel* myPanel = new PanelListPanel(this, "myPanel");

Once we have our PanelListPanel created, we can add controls to it in our ApplySchemeSettings function. Heres the ApplySchemeSettings function for the skeleton PanelListPanel displayed in the image above:

void CItemMenu::ApplySchemeSettings( vgui::IScheme *pScheme )
{

BaseClass::ApplySchemeSettings( pScheme );

vgui::Label* label = new Label( this, "label1", "Label1" ); label->SetText("Label1");

for (int i = 0; i < 5; i++) { char buffer [40];

Q_snprintf(buffer, sizeof(buffer), "image%i", i); vgui::ImagePanel* imagePanel = new ImagePanel( this, buffer ); imagePanel->SetImage(scheme()->GetImage("materials/HUD/eye", false));

Q_snprintf(buffer, sizeof(buffer), "label%i", i); vgui::Label* label = new Label( this, buffer, buffer ); label->SetText(buffer);

m_pList->AddItem(label, imagePanel); }

m_pList->SetVisible( true );