VGUI Panel: Difference between revisions
Jump to navigation
Jump to search
m (typo) |
mNo edit summary |
||
Line 111: | Line 111: | ||
*'''UnpinnedCornerOffsetY''' | *'''UnpinnedCornerOffsetY''' | ||
[[Category:VGUI_Controls]] | [[Category:VGUI_Controls|P]] |
Revision as of 13:49, 6 June 2009
Object description
An object that can have other objects placed inside it. Also a base object from which other objects are derived.
Often used as the main 'window' of a VGUI display.
From the header file Panel.h:
//--------------------------------------------------------------------------------------------------------- // Purpose: Base interface to all VGUI windows // All VGUI controls that receive message and/or have a physical presence // on screen are be derived from Panel. // This is designed as an easy-access to the vgui-functionality; for more // low-level access to vgui functions use the IPanel/IClientPanel interfaces directly //---------------------------------------------------------------------------------------------------------
Availability
This object is available in all Source games.
In code it is represented by class Panel, defined in public/vgui_controls/Panel.h
and contained in the namespace vgui
.
The source file is located at: vgui2/controls/Panel.cpp
Keyvalues
- xpos
- <string> X Position (column) of the panel.
- Examples:
- "xpos" "300"
- Will position on x = 300, where x = 0 is the first position to the left and grows to the right.
- "xpos" "r300"
- Will position on x = 300, where x = 0 is the first position to the right and grows to the left.
- "xpos" "c300"
- Will position on x = 300, where x = 0 is at the center of the screen and grows to the right.
- The numeric value is parsed with atoi().
- ypos
- <string> Y Position (row) of the panel.
- Examples:
- "ypos" "300"
- Will position on y = 300, where y = 0 is the first position from the top and grows to the bottom.
- "ypos" "r300"
- Will position on y = 300, where y = 0 is the first position from the bottom and grows to the top.
- "ypos" "c300"
- Will position on y = 300, where y = 0 is at the center of the screen and grows to the bottom.
- The numeric value is parsed with atoi().
- zpos
- <string> Positions on z. Default is 1
- wide
- <string> Control width.
- tall
- <string> Control height.
- IgnoreScheme
- <integer> Default 0
- Valid range: 0, 1
- // only get colors if we're ignoring the scheme
- visible
- <integer> Whether the control is visible or not.
- Default: 1
- Valid range: 0, 1
- enabled
- <integer> Whether the control can be used.
- Default: 1
- Valid range: 0, 1
- tabPosition
- <integer> Controls the tab sequence.
- Used to set the order of what object gets the focus when tab is pressed.
- Default: 0
- Valid range: 0, ... 255
- tooltiptext
- <string> Text displayed when mouse is hovered over control
- Doesn't work on XBOX
- paintbackground
- <integer> Draw the background of the object or not.
- Default: -1, no action will be taken
- Valid range: 0, 1
- 0 will call SetPaintBackgroundEnabled( false );
- 1 will call SetPaintBackgroundEnabled( true );
- paintborder
- <integer> Draw the border of the object or not.
- Default: -1, no action will be taken
- Valid range: 0, 1
- 0 will call SetPaintBorderEnabled( false );
- 1 will call SetPaintBorderEnabled( true );
- fieldName
- <string> Sets the control's name, default NULL
- AutoResize
- <string> Controls resizing ability
- Default: "no"
- Valid range: NO, RIGHT, DOWN, DOWNANDRIGHT
- PinCorner
- <string> Controls where the 'pin' pull-down menu is displayed
- Default: "topleft"
- Valid range: TOPLEFT, TOPRIGHT, BOTTOMLEFT, BOTTOMRIGHT
- PinnedCornerOffsetX
- PinnedCornerOffsetY
- UnpinnedCornerOffsetX
- UnpinnedCornerOffsetY