Logic playerproxy: Difference between revisions
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m (Robot: fixing template case.) |
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* '''RequestPlayerHealth''' | * '''RequestPlayerHealth''' | ||
: Requests the current player's health from the proxy. This will fire the PlayerHealth output with the value. | : Requests the current player's health from the proxy. This will fire the PlayerHealth output with the value. | ||
* '''{{EP2 add|LowerWeapon}}''' | |||
: Lowers the player's weapon. | |||
* '''{{EP2 add|EnableCappedPhysicsDamage}}''' | |||
: Causes player to take less damage from physics objects, and never more than 30 points from any individual strike. | |||
* '''{{EP2 add|DisableCappedPhysicsDamage}}''' | |||
: Undoes EnableCappedPhysicsDamage. | |||
*'''{{EP2 add|SetLocatorTargetEntity <target_destination>}}''' | |||
: Sets the entity that the HUD locator should track. (Usually a vehicle). | |||
== Outputs == | == Outputs == | ||
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* '''PlayerHasNoAmmo''' | * '''PlayerHasNoAmmo''' | ||
: Fired by request if the player doesn't have any ammo. | : Fired by request if the player doesn't have any ammo. | ||
* '''{{EP2 add|PlayerMissedAR2AltFire}}''' | |||
: Fired when if player fired an AR2 combine ball that didn't kill any enemies. | |||
* '''{{EP2 add|PlayerDied}}''' | |||
: Fires when the player dies. |
Revision as of 05:49, 31 May 2009
Template:Wrongtitle Template:Base point ep1
Entity description
An entity that is used to relay inputs/outputs to the player and back to the world.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetFlashlightSlowDrain
- Puts the player's flashlight in slow-power-drain mode (for Episodic darkness)
- SetFlashlightNormalDrain
- Puts the player's flashlight to default power drain
- SetPlayerHealth <integer>
- Sets the player's health to this value.
- RequestAmmoState
- Request the ammo state of the player. It will fire PlayerHasAmmo or PlayerHasNoAmmo outputs.
- RequestPlayerHealth
- Requests the current player's health from the proxy. This will fire the PlayerHealth output with the value.
- Lowers the player's weapon.
- Causes player to take less damage from physics objects, and never more than 30 points from any individual strike.
- Undoes EnableCappedPhysicsDamage.
- Sets the entity that the HUD locator should track. (Usually a vehicle).
Outputs
- OnFlashlightOn <float>
- Fired when the player turns on his flashlight. This output has the value of how much energy the player had when this happened [0..1].
- OnFlashlightOff <float>
- Fired when the player turns off his flashlight. This output has the value of how much energy the player had when this happened [0..1].
- PlayerHealth <integer>
- The player's current health value.
- PlayerHasAmmo
- Fired by request if the player has any ammo.
- PlayerHasNoAmmo
- Fired by request if the player doesn't have any ammo.
- Fired when if player fired an AR2 combine ball that didn't kill any enemies.
- Fires when the player dies.