Invisible Textures: Difference between revisions

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Only by constant testing did I find the problem of flickering invisible to visible textures. Its cause, is having too many "clipped" brushes having the same texture causing a sort of corruption in the compiled bsp. Try deleting as many clipped brushes as possible and make then more simple by just having a cube rather than smoothed edges. Turning these clipped objects into a func_brush actually fixes this problem. Making then func_detail's can cause some problems like T junction compile errors, so stick to the func_brush's.
Only by constant testing did I find the problem of flickering invisible to visible textures. Its cause, is having too many "clipped" brushes causing a sort of corruption in the compiled bsp. Try deleting as many clipped brushes as possible and make then more simple by just having a cube rather than smoothed edges. Turning these clipped objects into a func_brush actually fixes this problem. Making then func_detail's can cause some problems like T junction compile errors, so stick to the func_brush's.


*By "clipped" i mean using the Clipping Tool.
*By "clipped" i mean using the Clipping Tool.


[[Image:Invisible_texture_problem.JPG|thumbnail|This is an example of invisible textures.]]
[[Image:Invisible_texture_problem.JPG|thumbnail|This is an example of invisible textures.]]

Revision as of 16:49, 9 May 2009

Only by constant testing did I find the problem of flickering invisible to visible textures. Its cause, is having too many "clipped" brushes causing a sort of corruption in the compiled bsp. Try deleting as many clipped brushes as possible and make then more simple by just having a cube rather than smoothed edges. Turning these clipped objects into a func_brush actually fixes this problem. Making then func_detail's can cause some problems like T junction compile errors, so stick to the func_brush's.

  • By "clipped" i mean using the Clipping Tool.
This is an example of invisible textures.