Talk:Compiling a model: Difference between revisions
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(Programmer's Notepad use) |
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Is there any way to use Programmer's Notepad (http://www.pnotepad.org/) for work with .qc-files? Meaning, is it possible without really great efforts. I checked it's profiles ("schemes") already and - they are not compatible with those of Notepad++ (so if one wants to use PN, then creating a scheme is necessary). | Is there any way to use Programmer's Notepad (http://www.pnotepad.org/) for work with .qc-files? Meaning, is it possible without really great efforts. I checked it's profiles ("schemes") already and - they are not compatible with those of Notepad++ (so if one wants to use PN, then creating a scheme is necessary). | ||
== Glitchy Model == | |||
I created a model, you know, modelled it, exported SMD's, compiled, etc., but when I try to put it in hammer as a prop_static it just doesn't show up, and when I place it as a prop_physics (which it really shouldn't be) it won't let me pick it up. In addition, when I touch it so as to "wake" it, the game crashes. I'm stunped as to what's going on. Please help! | |||
Below is my qc file in case it helps: | |||
<hr> | |||
<code> | |||
// | |||
$modelname Elevator_Button/Elevator_Button.mdl | |||
$cdmaterials models/Elevator_Button | |||
$staticprop | |||
$scale 2.0 | |||
$body studio "Elevator_button_ref.smd" | |||
$texturegroup "Elevator_button" | |||
{ | |||
{ "Elevator_button" } | |||
{ "Elevator_button_skin_01" } | |||
{ "Elevator_button_skin_02" } | |||
{ "Elevator_button_skin_03" } | |||
{ "Elevator_button_skin_04" } | |||
{ "Elevator_button_skin_05" } | |||
{ "Elevator_button_skin_06" } | |||
{ "Elevator_button_skin_07" } | |||
{ "Elevator_button_skin_08" } | |||
{ "Elevator_button_skin_09" } | |||
{ "Elevator_button_skin_10" } | |||
{ "Elevator_button_skin_11" } | |||
{ "Elevator_button_skin_12" } | |||
{ "Elevator_button_skin_13" } | |||
{ "Elevator_button_skin_14" } | |||
{ "Elevator_button_skin_15" } | |||
{ "Elevator_button_skin_16" } | |||
} | |||
$sequence idle "Elevator_button_idle.smd" fps 15 | |||
</code><hr> |
Revision as of 15:30, 4 May 2009
Programmer's Notepad use
Is there any way to use Programmer's Notepad (http://www.pnotepad.org/) for work with .qc-files? Meaning, is it possible without really great efforts. I checked it's profiles ("schemes") already and - they are not compatible with those of Notepad++ (so if one wants to use PN, then creating a scheme is necessary).
Glitchy Model
I created a model, you know, modelled it, exported SMD's, compiled, etc., but when I try to put it in hammer as a prop_static it just doesn't show up, and when I place it as a prop_physics (which it really shouldn't be) it won't let me pick it up. In addition, when I touch it so as to "wake" it, the game crashes. I'm stunped as to what's going on. Please help!
Below is my qc file in case it helps:
//
$modelname Elevator_Button/Elevator_Button.mdl
$cdmaterials models/Elevator_Button
$staticprop
$scale 2.0
$body studio "Elevator_button_ref.smd"
$texturegroup "Elevator_button"
{
{ "Elevator_button" }
{ "Elevator_button_skin_01" }
{ "Elevator_button_skin_02" }
{ "Elevator_button_skin_03" }
{ "Elevator_button_skin_04" }
{ "Elevator_button_skin_05" }
{ "Elevator_button_skin_06" }
{ "Elevator_button_skin_07" }
{ "Elevator_button_skin_08" }
{ "Elevator_button_skin_09" }
{ "Elevator_button_skin_10" }
{ "Elevator_button_skin_11" }
{ "Elevator_button_skin_12" }
{ "Elevator_button_skin_13" }
{ "Elevator_button_skin_14" }
{ "Elevator_button_skin_15" }
{ "Elevator_button_skin_16" }
}
$sequence idle "Elevator_button_idle.smd" fps 15