Func viscluster: Difference between revisions
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Warning:The brush should not cross the surface of water. If it needs to, create a second, separate entity on the other side.
Note:func_viscluster reduces compiling time by letting VVIS avoid calculations. It does not change the location or the number of leaves. Use Func_detail, Hint brushes and areaportals to optimise performance!
(added a note on compile time) |
TomEdwards (talk | contribs) (ty, but that's already covered) |
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{{note|func_viscluster reduces compiling time by letting VVIS avoid calculations. It does '''not''' change the location or the number of leaves. Use [[Func_detail|Func_detail]], [[Hint_brush|Hint brushes]] and [[Areaportal|areaportals]] to [[Visibility optimization|optimise]] performance!}} | {{note|func_viscluster reduces compiling time by letting VVIS avoid calculations. It does '''not''' change the location or the number of leaves. Use [[Func_detail|Func_detail]], [[Hint_brush|Hint brushes]] and [[Areaportal|areaportals]] to [[Visibility optimization|optimise]] performance!}} | ||
[[Category:Optimisation Brush Entities]] | [[Category:Optimisation Brush Entities]] |
Revision as of 08:47, 9 April 2009
A VVIS-optimising internal brush entity available in the Orange Box engine. It allows you to manually tell VVIS that the leaves inside its volume can all see each other, which is useful in large open areas where calculations would otherwise take a very, very long time to complete.
It should be textured with tools\toolstrigger
.

