Half-Life: Source Bugs: Difference between revisions

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===Pistol===
===Pistol===
*Magazine capacity is 18 rounds, when it should be 17 --[[User:MattyDienhoff|'''<font color="midnightblue">MattyDienhoff</font>''']] <sup>«[[User_talk:MattyDienhoff|<font color="lightslategrey">talk</font>]]»</sup> 00:11, 13 February 2009 (UTC)
*Magazine capacity is 18 rounds, when it should be 17 --[[User:MattyDienhoff|'''<font color="midnightblue">MattyDienhoff</font>''']] <sup>«[[User_talk:MattyDienhoff|<font color="lightslategrey">talk</font>]]»</sup> 00:11, 13 February 2009 (UTC)
*The triangles on Gordon's gloves are red when the pistol is equipped.


===.357 Magnum===
===.357 Magnum===
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===Shotgun===
===Shotgun===
*The chrome effect is absent --[[User:MattyDienhoff|'''<font color="midnightblue">MattyDienhoff</font>''']] <sup>«[[User_talk:MattyDienhoff|<font color="lightslategrey">talk</font>]]»</sup> 00:11, 13 February 2009 (UTC)
*The chrome effect is absent --[[User:MattyDienhoff|'''<font color="midnightblue">MattyDienhoff</font>''']] <sup>«[[User_talk:MattyDienhoff|<font color="lightslategrey">talk</font>]]»</sup> 00:11, 13 February 2009 (UTC)
*The pump sound is played too early when the secondary attack is fired.


==Sounds==
==Sounds==
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:*This is not a bug. Most door and button sounds are enhanced with Half-Life 2 sounds.
:*This is not a bug. Most door and button sounds are enhanced with Half-Life 2 sounds.
*Some world sounds are not played in Half-Life: Source. This is easy to notice in some Xen levels.
*Some world sounds are not played in Half-Life: Source. This is easy to notice in some Xen levels.
*Music tracks stop playing after transitioning to another level.


[[Category:Feedback]]
[[Category:Feedback]]

Revision as of 13:24, 8 April 2009

This is a page for reporting bugs in Half-Life: Source.

Weapons

Pistol

  • Magazine capacity is 18 rounds, when it should be 17 --MattyDienhoff «talk» 00:11, 13 February 2009 (UTC)
  • The triangles on Gordon's gloves are red when the pistol is equipped.

.357 Magnum

Shotgun

  • The chrome effect is absent --MattyDienhoff «talk» 00:11, 13 February 2009 (UTC)
  • The pump sound is played too early when the secondary attack is fired.

Sounds

  • Some sounds are wrong. I've encountered several examples, but the most jarring one so far was in the Lambda Complex, after the fight with the black ops, but before being let in to the elevator by the scientist (the one who drew straws). When you move up to the blast door an Alien Grunt opens it from the other side, and in the original game the door opened (quite appropriately) with a heavy rumbling sound. In HL:S it opens with a squeaky hinged door sound. --MattyDienhoff «talk» 00:11, 13 February 2009 (UTC)
  • This is not a bug. Most door and button sounds are enhanced with Half-Life 2 sounds.
  • Some world sounds are not played in Half-Life: Source. This is easy to notice in some Xen levels.
  • Music tracks stop playing after transitioning to another level.